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AnitaaMaxWyn's team

0

48 kills · 5 players

de_anubis · 30 min

1 rounds · 2024-08-02

COMPETITIVE 5V5

Winner · wino22's team

1

74 kills · 5 players

Top fragger

zLooj

21 kills

Top impact

zLooj

115 ADR

Util damage

wino22

111 HP

Weak spots this match

vs lifetime baseline
  • VibeSheriff

    K/D 0.47 (avg 1.03)

    -54%
  • VibeSheriff

    ADR 59 (avg 77)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

AnitaaMaxWyn's team

4 · 1

AnitaaMaxWyn

L82

14/15/1 · 1430 dmg

ADR

79

HS%

36

K/D

0.93

Entry 3/0Util 70AWP 7Pistol 3

-awizzy-

L8

11/15/3 · 1493 dmg

ADR

83

HS%

45

K/D

0.73

Entry 1/0AWP 1Pistol 3

Siarele

L6

11/14/2 · 1238 dmg

ADR

69

HS%

36

K/D

0.79

Entry 1/0Util 11AWP 2

VibeSheriff

L51

7/15/4 · 1062 dmg

ADR

59

HS%

57

K/D

0.47

Entry 2/0Multi 1Util 76AWP 2
K/D -54%ADR -24%HS % +36%

ZywOoCaddie

L62

5/15/1 · 508 dmg

ADR

28

HS%

40

K/D

0.33

Util 3AWP 3Pistol 1

wino22's team

8 · 5

zLooj

L85

21/9/4 · 2072 dmg

ADR

115

HS%

38

K/D

2.33

Entry 2/0Multi 2Util 38AWP 6Pistol 2

p0naGe

L52

15/10/3 · 1485 dmg

ADR

83

HS%

27

K/D

1.50

Entry 3/0Multi 1Util 86AWP 4Pistol 4

wino22

L52

13/7/8 · 1425 dmg

ADR

79

HS%

54

K/D

1.86

Util 111Pistol 1

ItsKrause

L53

13/10/5 · 1412 dmg

ADR

78

HS%

46

K/D

1.30

Entry 2/0Util 56Pistol 4

Fab1annnn

L91

12/12/3 · 1285 dmg

ADR

71

HS%

17

K/D

1.00

Entry 4/0Util 99AWP 7Pistol 1

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.