Beta preview·You're viewing sample data. Connect Steam to load your real CS2 stats, inventory and Mate Score.
cs2mate
Connect Steam

Winner · Gibio's team

13

78 kills · 5 players

de_overpass · 31 min

19 rounds · 2026-06-04

Europe 5v5 Queue

Pirag's team

6

59 kills · 5 players

Top fragger

crycrycryyy

21 kills

Top impact

sn0wez666

104 ADR

Util damage

_Sunsett_

91 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Gibio's team

12 · 1

crycrycryyy

L104

21/10/5 · 1946 dmg

ADR

102

HS%

62

K/D

2.10

Entry 2/0Multi 3Util 48Pistol 3

sn0wez666

L103

18/15/5 · 1976 dmg

ADR

104

HS%

56

K/D

1.20

Entry 3/0Multi 1Util 3Pistol 3

RUFFIAN1910

L104

17/11/2 · 1696 dmg

ADR

89

HS%

71

K/D

1.55

Entry 1/0Multi 1Util 60Pistol 2
K/D +37%HS % +20%

Radahn9

L101

13/11/3 · 1228 dmg

ADR

65

HS%

62

K/D

1.18

Entry 2/0Multi 1Util 3Pistol 1

Gibio

L101

9/12/3 · 1176 dmg

ADR

62

HS%

56

K/D

0.75

Entry 1/0Multi 1AWP 1Pistol 3

Pirag's team

0 · 6

_Sunsett_

L101

13/14/4 · 1662 dmg

ADR

88

HS%

31

K/D

0.93

Entry 3/0Util 91Pistol 1

kekonitooo

L101

13/16/3 · 1129 dmg

ADR

59

HS%

23

K/D

0.81

Entry 2/0Util 33AWP 2Pistol 3

rubkadori

L104

13/16/9 · 1721 dmg

ADR

91

HS%

38

K/D

0.81

Util 72Pistol 2

Pirag

L10

10/15/3 · 1064 dmg

ADR

56

HS%

50

K/D

0.67

Entry 2/0Pistol 2

turbostronk

L10

10/17/5 · 1167 dmg

ADR

61

HS%

50

K/D

0.59

Entry 3/0Util 12Pistol 2

Half-by-half

First half

12 · 0

Second half

1 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.