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Smack1111's team

8

72 kills · 5 players

de_overpass · 38 min

21 rounds · 2026-05-29

North America 5V5 Queue

Winner · Tywil's team

13

79 kills · 5 players

Top fragger

AAAOM

26 kills

Top impact

AAAOM

124 ADR

Util damage

JuGh34D

215 HP

Weak spots this match

vs lifetime baseline
  • oldmandave

    K/D 0.85 (avg 1.31)

    -35%
  • oldmandave

    ADR 56 (avg 71)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Smack1111's team

5 · 3

AAAOM

3

26/14/6 · 2611 dmg

ADR

124

HS%

77

K/D

1.86

Multi 3Util 17AWP 1Pistol 5

Smack1111

L53

16/16/6 · 1617 dmg

ADR

77

HS%

69

K/D

1.00

Entry 4/0Multi 1Util 17

DaiKunai

L62

16/16/3 · 1563 dmg

ADR

74

HS%

62

K/D

1.00

Entry 3/0Multi 1Util 22Pistol 2

JamesonGreen

L6

8/15/3 · 1078 dmg

ADR

51

HS%

50

K/D

0.53

Entry 3/0Util 96Pistol 2

Proja20

L7

6/18/5 · 991 dmg

ADR

47

HS%

33

K/D

0.33

Util 18

Tywil's team

7 · 6

S1ze_matters

L83

22/15/8 · 2482 dmg

ADR

118

HS%

41

K/D

1.47

Entry 5/0Multi 1Util 197Pistol 5

mrpinnapple

L73

17/14/5 · 1732 dmg

ADR

83

HS%

59

K/D

1.21

Entry 3/0Multi 1Util 29Pistol 2

Tywil

L44

15/15/7 · 1762 dmg

ADR

84

HS%

53

K/D

1.00

Multi 1Util 157
HS % +26%ADR +26%

JuGh34D

L62

14/15/9 · 1562 dmg

ADR

74

HS%

14

K/D

0.93

Entry 3/0Util 215Pistol 2

oldmandave

1

11/13/4 · 1167 dmg

ADR

56

HS%

55

K/D

0.85

Multi 1Util 17Pistol 3
K/D -35%ADR -22%HS % +22%

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.