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Winner · tedaxermi's team

13

77 kills · 5 players

de_overpass · 36 min

19 rounds · 2026-06-01

Europe 5v5 Queue

shinokami-'s team

6

56 kills · 5 players

Top fragger

slezisatoshi

20 kills

Top impact

boris666goat

126 ADR

Util damage

Muqwal

182 HP

Weak spots this match

vs lifetime baseline
  • tedaxermi

    ADR 62 (avg 85)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

tedaxermi's team

9 · 4

slezisatoshi

L94

20/12/3 · 1898 dmg

ADR

100

HS%

55

K/D

1.67

Entry 2/0Multi 2AWP 4Pistol 1
K/D +52%HS % +31%

boris666goat

L95

19/12/7 · 2385 dmg

ADR

126

HS%

63

K/D

1.58

Entry 6/0Multi 1Util 24Pistol 5

BstrdSh1fter

L91

16/11/1 · 1471 dmg

ADR

77

HS%

69

K/D

1.45

Entry 2/0Multi 1Util 12Pistol 2

tedaxermi

L91

11/9/2 · 1172 dmg

ADR

62

HS%

55

K/D

1.22

Entry 2/0Util 3AWP 4Pistol 2
ADR -27%HS % +15%

pidr67

L92

11/12/4 · 1331 dmg

ADR

70

HS%

45

K/D

0.92

Entry 1/0Multi 1Util 34Pistol 5

shinokami-'s team

3 · 3

arm0ree

L81

16/12/2 · 1597 dmg

ADR

84

HS%

31

K/D

1.33

Multi 3AWP 5Pistol 3

shinokami-

L92

13/15/3 · 1439 dmg

ADR

76

HS%

54

K/D

0.87

Entry 3/0Multi 2Util 39Pistol 7

Muqwal

L91

12/16/3 · 1415 dmg

ADR

75

HS%

25

K/D

0.75

Entry 1/0Multi 2Util 182AWP 1

skyb0und

L92

8/16/2 · 980 dmg

ADR

52

HS%

50

K/D

0.50

Entry 2/0Multi 1Util 25AWP 3Pistol 1

ShizyKii

L9

7/18/2 · 962 dmg

ADR

51

HS%

43

K/D

0.39

Util 64Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.