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Winner · Ferunelli's team

13

77 kills · 5 players

de_mirage · 34 min

19 rounds · 2026-06-05

Europe 5v5 Queue

Renzo0342's team

6

66 kills · 5 players

Top fragger

maniol05

25 kills

Top impact

maniol05

148 ADR

Util damage

hex_

76 HP

Weak spots this match

vs lifetime baseline
  • ricchijebac

    K/D 1.00 (avg 1.18)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ferunelli's team

8 · 5

maniol05

L56

25/14/4 · 2812 dmg

ADR

148

HS%

44

K/D

1.79

Entry 5/0Multi 4Util 70AWP 4Pistol 2
HS % -8%ADR +96%K/D +75%

Ferunelli

L62

15/11/3 · 1632 dmg

ADR

86

HS%

40

K/D

1.36

Entry 5/0AWP 6Pistol 3

maxymiliann

L62

15/15/4 · 1520 dmg

ADR

80

HS%

60

K/D

1.00

Multi 2Util 64Pistol 4
HS % +15%

ricchijebac

L63

13/13/5 · 1364 dmg

ADR

72

HS%

54

K/D

1.00

Entry 2/0Util 26AWP 1Pistol 2
K/D -15%HS % +29%

Kalancza1

9/15/0 · 1018 dmg

ADR

54

HS%

78

K/D

0.60

Entry 2/0Util 24Pistol 4

Renzo0342's team

4 · 2

Gaddaf99

4

20/14/0 · 1989 dmg

ADR

105

HS%

45

K/D

1.43

Entry 2/0Multi 3Util 74AWP 4Pistol 1

Renzo0342

L71

18/15/1 · 1592 dmg

ADR

84

HS%

22

K/D

1.20

Entry 2/0Multi 2Util 9AWP 2Pistol 2

hex_

L61

10/16/1 · 1243 dmg

ADR

65

HS%

50

K/D

0.62

Util 76Pistol 3

torycranez

L5

9/17/8 · 1216 dmg

ADR

64

HS%

11

K/D

0.53

Entry 1/0Util 63Pistol 1

JONTAS_

L5

9/15/9 · 1546 dmg

ADR

81

HS%

33

K/D

0.60

Util 52Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.