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Winner · Nahuenasi's team

22

165 kills · 5 players

de_dust2 · 68 min

42 rounds · 2026-01-24

South America 5V5 Queue

Mortten_'s team

20

153 kills · 5 players

Top fragger

Mortten_

55 kills

Top impact

Mortten_

128 ADR

Util damage

MART1NN22

427 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Nahuenasi's team

7 · 5 · OT 10

Nahuenasi

L59

43/28/14 · 4841 dmg

ADR

115

HS%

49

K/D

1.54

Entry 10/0Multi 3Util 108AWP 11Pistol 3

SK-Delpan

L26

41/31/10 · 4331 dmg

ADR

103

HS%

37

K/D

1.32

Entry 7/0Multi 5Util 341AWP 4Pistol 3
K/D +42%ADR +39%

Mati9xx

L84

31/28/8 · 3219 dmg

ADR

77

HS%

45

K/D

1.11

Entry 3/0Multi 1Util 139AWP 6Pistol 1

ReliumDeku

L31

25/31/8 · 2336 dmg

ADR

56

HS%

72

K/D

0.81

Entry 1/0Multi 1Util 132Pistol 4

AmorAmarillo

L12

25/35/14 · 2995 dmg

ADR

71

HS%

36

K/D

0.71

Entry 6/0Util 242Pistol 3
HS % -12%

Mortten_'s team

5 · 7 · OT 8

Mortten_

L48

55/31/14 · 5386 dmg

ADR

128

HS%

45

K/D

1.77

Entry 7/0Multi 7Util 205AWP 5Pistol 3

Renepeak

L42

29/33/12 · 3136 dmg

ADR

75

HS%

34

K/D

0.88

Entry 2/0Multi 1Util 250

MART1NN22

L35

24/34/15 · 2863 dmg

ADR

68

HS%

38

K/D

0.71

Entry 2/0Multi 1Util 427AWP 1Pistol 4

zett1n-

L33

24/34/9 · 2640 dmg

ADR

63

HS%

50

K/D

0.71

Entry 3/0Multi 1Util 165Pistol 3

Sinmanos13

L32

21/34/6 · 2609 dmg

ADR

62

HS%

43

K/D

0.62

Entry 1/0Util 238AWP 7Pistol 3

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

10 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.