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Osef_'s team

13

103 kills · 5 players

de_dust2 · 45 min

29 rounds · 2026-05-31

Europe 5v5 Queue

Winner · Usserek98's team

16

105 kills · 5 players

Top fragger

Xoluz

33 kills

Top impact

Xoluz

111 ADR

Util damage

SaveAtree

243 HP

Weak spots this match

vs lifetime baseline
  • kREYY

    HS % 26% (avg 40%)

    -35%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Osef_'s team

5 · 7 · OT 1

SaveAtree

L64

26/21/9 · 3009 dmg

ADR

104

HS%

50

K/D

1.24

Entry 2/0Multi 1Util 243Pistol 4

kREYY

L73

23/20/9 · 2752 dmg

ADR

95

HS%

26

K/D

1.15

Entry 1/0Multi 3Util 189AWP 1Pistol 2
HS % -35%

WealuP

L5

22/20/3 · 1777 dmg

ADR

61

HS%

45

K/D

1.10

Entry 4/0Util 11AWP 7Pistol 3

Osef_

L64

16/22/6 · 1735 dmg

ADR

60

HS%

25

K/D

0.73

Entry 1/0Multi 1Util 208AWP 3

mAAdheh

L52

16/22/11 · 2213 dmg

ADR

76

HS%

31

K/D

0.73

Entry 2/0Multi 1Util 137Pistol 6

Usserek98's team

7 · 5 · OT 4

Xoluz

7

33/17/4 · 3205 dmg

ADR

111

HS%

33

K/D

1.94

Entry 10/0Multi 4Util 44AWP 23Pistol 6

Usserek98

L72

28/20/5 · 3016 dmg

ADR

104

HS%

54

K/D

1.40

Entry 3/0Util 50AWP 3Pistol 4

Sweetshot

L53

18/17/4 · 2121 dmg

ADR

73

HS%

39

K/D

1.06

Util 189Pistol 1
K/D +9%

Tuscan4ik007

1

14/25/7 · 1741 dmg

ADR

60

HS%

29

K/D

0.56

Entry 4/0Util 21Pistol 4

DoFILM1

L53

12/24/8 · 1499 dmg

ADR

52

HS%

50

K/D

0.50

Entry 2/0Multi 1Util 24Pistol 2

Half-by-half

First half

5 · 7

Second half

7 · 5

Overtime

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.