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D1eGOAT's team

7

63 kills · 5 players

de_nuke · 32 min

20 rounds · 2026-06-01

Europe 5v5 Queue

Winner · DaNiGOAT's team

13

81 kills · 5 players

Top fragger

ynbflmk

20 kills

Top impact

ynbflmk

105 ADR

Util damage

FASHR

138 HP

Weak spots this match

vs lifetime baseline
  • LARRYLOBSTE4

    K/D 0.76 (avg 1.19)

    -36%
  • GoldMonk-

    K/D 0.94 (avg 1.34)

    -30%
  • LARRYLOBSTE4

    HS % 38% (avg 49%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

D1eGOAT's team

6 · 1

FASHR

L102

16/14/3 · 1863 dmg

ADR

93

HS%

62

K/D

1.14

Entry 2/0Util 138Pistol 2

GoldMonk-

L101

15/16/5 · 1675 dmg

ADR

84

HS%

53

K/D

0.94

Entry 2/0Multi 1AWP 1Pistol 2
K/D -30%

LARRYLOBSTE4

L104

13/17/1 · 1418 dmg

ADR

71

HS%

38

K/D

0.76

Entry 3/0Multi 1Pistol 5
K/D -36%HS % -22%

DARIUSSSSS

L10

10/18/4 · 1398 dmg

ADR

70

HS%

50

K/D

0.56

Entry 1/0Util 57AWP 2Pistol 4

D1eGOAT

L10

9/16/1 · 902 dmg

ADR

45

HS%

33

K/D

0.56

Util 17Pistol 1

DaNiGOAT's team

6 · 7

ynbflmk

L104

20/14/4 · 2094 dmg

ADR

105

HS%

55

K/D

1.43

Entry 4/0Multi 1Util 88Pistol 3

N1mN

L102

16/11/3 · 1619 dmg

ADR

81

HS%

69

K/D

1.45

Entry 1/0Multi 1Util 62Pistol 2

DaNiGOAT

L102

16/13/1 · 1357 dmg

ADR

68

HS%

50

K/D

1.23

Entry 2/0Multi 1Util 33AWP 2Pistol 5

cbS--

L102

15/12/5 · 1375 dmg

ADR

69

HS%

53

K/D

1.25

Entry 1/0Multi 1Util 16AWP 2Pistol 5

Balakardi

L103

14/13/5 · 1858 dmg

ADR

93

HS%

43

K/D

1.08

Entry 4/0Multi 1Util 119AWP 2Pistol 1

Half-by-half

First half

6 · 6

Second half

1 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.