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RusherOK's team

5

62 kills · 5 players

de_dust2 · 31 min

18 rounds · 2026-06-02

Europe 5v5 Queue

Winner · K0RoJlb's team

13

67 kills · 5 players

Top fragger

xhht

16 kills

Top impact

fulk

103 ADR

Util damage

vek9let

223 HP

Weak spots this match

vs lifetime baseline
  • tiMiTSU

    K/D 0.79 (avg 1.15)

    -31%
  • tiMiTSU

    ADR 66 (avg 86)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RusherOK's team

4 · 1

xhht

L10

16/16/2 · 1695 dmg

ADR

94

HS%

50

K/D

1.00

Entry 4/0Multi 1Util 14AWP 2Pistol 5

vek9let

L102

15/13/6 · 1590 dmg

ADR

88

HS%

33

K/D

1.15

Entry 1/0Multi 1Util 223AWP 9Pistol 3

RusherOK

L102

14/12/5 · 1533 dmg

ADR

85

HS%

79

K/D

1.17

Entry 3/0Multi 2Pistol 1

LanvinPARIS

L101

12/12/7 · 1460 dmg

ADR

81

HS%

33

K/D

1.00

Entry 3/0Util 44AWP 6Pistol 1

-twentyOne

L10

5/13/0 · 597 dmg

ADR

33

HS%

40

K/D

0.38

Entry 1/0Util 24AWP 1Pistol 2

K0RoJlb's team

8 · 5

fulk

L102

16/13/8 · 1851 dmg

ADR

103

HS%

31

K/D

1.23

Entry 1/0Multi 2Util 157AWP 2Pistol 2

K0RoJlb

L102

15/8/4 · 1345 dmg

ADR

75

HS%

67

K/D

1.88

Multi 2Util 42Pistol 5

lostedway

L105

14/14/1 · 1453 dmg

ADR

81

HS%

71

K/D

1.00

Entry 2/0Multi 2Util 28AWP 2Pistol 3

tiMiTSU

L10

11/14/1 · 1182 dmg

ADR

66

HS%

55

K/D

0.79

Entry 2/0Util 108Pistol 2
K/D -31%ADR -23%

-anyyway-

L104

11/14/4 · 1476 dmg

ADR

82

HS%

73

K/D

0.79

Entry 1/0Multi 2Util 42AWP 1Pistol 5

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.