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COLAPINTO43's team

5

48 kills · 5 players

de_mirage · 26 min

18 rounds · 2026-06-01

South America 5V5 Queue

Winner · kdsakda's team

13

82 kills · 5 players

Top fragger

-m0nra

24 kills

Top impact

-m0nra

130 ADR

Util damage

hznn-

89 HP

Weak spots this match

vs lifetime baseline
  • Hidden---

    K/D 0.50 (avg 1.24)

    -60%
  • hznn-

    ADR 55 (avg 75)

    -26%
  • Hidden---

    ADR 62 (avg 82)

    -25%
  • hznn-

    K/D 0.90 (avg 1.08)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

COLAPINTO43's team

5 · 0

Sr-Ogata

L10

12/17/4 · 1364 dmg

ADR

76

HS%

75

K/D

0.71

Entry 1/0Util 7Pistol 3

bloodmAybe

L101

11/17/0 · 1009 dmg

ADR

56

HS%

45

K/D

0.65

Entry 1/0Multi 1AWP 1Pistol 1

COLAPINTO43

L102

11/15/2 · 1215 dmg

ADR

68

HS%

36

K/D

0.73

Multi 1Util 49Pistol 1

Hidden---

L101

8/16/4 · 1107 dmg

ADR

62

HS%

50

K/D

0.50

Entry 2/0Multi 1Util 13AWP 1Pistol 2
K/D -60%ADR -25%

broqi

L101

6/18/5 · 938 dmg

ADR

52

HS%

67

K/D

0.33

Entry 1/0Pistol 3

kdsakda's team

7 · 6

-m0nra

L104

24/7/5 · 2345 dmg

ADR

130

HS%

75

K/D

3.43

Entry 2/0Multi 1Util 41Pistol 5

J0TA-_

L105

19/12/2 · 1900 dmg

ADR

106

HS%

58

K/D

1.58

Entry 4/0Multi 1Util 4Pistol 4

kdsakda

L102

16/10/4 · 1650 dmg

ADR

92

HS%

56

K/D

1.60

Entry 3/0Util 7Pistol 2

-20y

L102

14/10/6 · 1546 dmg

ADR

86

HS%

50

K/D

1.40

Entry 4/0AWP 5Pistol 3

hznn-

L10

9/10/2 · 986 dmg

ADR

55

HS%

78

K/D

0.90

Util 89
ADR -26%K/D -17%HS % +66%

Half-by-half

First half

5 · 7

Second half

0 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.