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Winner · crmsnnn's team

13

85 kills · 5 players

de_dust2 · 42 min

23 rounds · 2026-05-15

SEA 5V5 Queue

Sandman777's team

10

82 kills · 5 players

Top fragger

Bagels

23 kills

Top impact

Bagels

97 ADR

Util damage

--Yosh1da--

214 HP

Weak spots this match

vs lifetime baseline
  • Tired221

    K/D 0.47 (avg 1.13)

    -58%
  • Tired221

    ADR 53 (avg 81)

    -35%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

crmsnnn's team

6 · 7

--Azura4ZM

L103

22/14/1 · 2167 dmg

ADR

94

HS%

50

K/D

1.57

Entry 2/0Multi 1Util 30AWP 4Pistol 5

minghuy

L103

20/15/4 · 1885 dmg

ADR

82

HS%

60

K/D

1.33

Entry 5/0Multi 2Util 94AWP 5Pistol 4
HS % +9%

BiTB_fake

L103

16/18/5 · 2006 dmg

ADR

87

HS%

69

K/D

0.89

Entry 1/0Multi 1Util 98

KJtrenlua

L103

16/18/3 · 1826 dmg

ADR

79

HS%

38

K/D

0.89

Entry 2/0Multi 1Util 23AWP 4Pistol 2

crmsnnn

L101

11/19/6 · 1201 dmg

ADR

52

HS%

36

K/D

0.58

Entry 1/0Util 102AWP 4Pistol 4

Sandman777's team

6 · 4

Bagels

L104

23/19/2 · 2226 dmg

ADR

97

HS%

57

K/D

1.21

Entry 5/0Multi 3Util 85AWP 4Pistol 7

Sandman777

L102

18/16/5 · 1962 dmg

ADR

85

HS%

50

K/D

1.12

Entry 2/0Multi 1Util 188AWP 3Pistol 3

--Yosh1da--

L102

17/17/3 · 1677 dmg

ADR

73

HS%

65

K/D

1.00

Entry 1/0Multi 2Util 214Pistol 2
HS % +41%

L1LJason

L101

15/16/5 · 1687 dmg

ADR

73

HS%

60

K/D

0.94

Entry 3/0Multi 1Util 43Pistol 2

Tired221

L101

9/19/4 · 1213 dmg

ADR

53

HS%

56

K/D

0.47

Entry 1/0Multi 1Util 37AWP 1Pistol 3
K/D -58%ADR -35%HS % +19%

Half-by-half

First half

6 · 6

Second half

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.