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Winner · b4tu5-_-'s team

13

89 kills · 5 players

de_nuke · 35 min

22 rounds · 2026-06-10

Europe 5v5 Queue

GGeexxx's team

9

69 kills · 5 players

Top fragger

tralalero67-

23 kills

Top impact

refreshh-

99 ADR

Util damage

refreshh-

111 HP

Weak spots this match

vs lifetime baseline
  • Marshall1175

    K/D 0.58 (avg 0.94)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

b4tu5-_-'s team

6 · 7

tralalero67-

L104

23/10/3 · 1927 dmg

ADR

88

HS%

65

K/D

2.30

Multi 2Util 35AWP 1Pistol 4

xGyuli

1

21/13/4 · 1988 dmg

ADR

90

HS%

52

K/D

1.62

Entry 4/0Multi 2Util 103AWP 4Pistol 3

refreshh-

L103

17/15/9 · 2170 dmg

ADR

99

HS%

41

K/D

1.13

Entry 2/0Multi 1Util 111

b4tu5-_-

4

16/14/4 · 1815 dmg

ADR

83

HS%

62

K/D

1.14

Entry 6/0Multi 1Util 66AWP 3Pistol 4
HS % +32%

Johnnyzao

L101

12/17/5 · 1410 dmg

ADR

64

HS%

67

K/D

0.71

Util 14Pistol 4

GGeexxx's team

6 · 3

dambOxx

L102

16/18/3 · 1648 dmg

ADR

75

HS%

50

K/D

0.89

Entry 2/0Util 68AWP 7Pistol 2

GGeexxx

L103

16/18/10 · 2158 dmg

ADR

98

HS%

25

K/D

0.89

Entry 2/0Multi 3Util 103AWP 6Pistol 1

CASTEL11ONE

L104

14/14/4 · 1223 dmg

ADR

56

HS%

50

K/D

1.00

Entry 1/0Multi 2Util 48Pistol 6

dayl1488

L10

12/21/2 · 1297 dmg

ADR

59

HS%

42

K/D

0.57

Entry 2/0Util 32Pistol 4

Marshall1175

L10

11/19/6 · 1464 dmg

ADR

67

HS%

55

K/D

0.58

Entry 3/0Util 71Pistol 3
K/D -38%HS % +25%

Half-by-half

First half

6 · 6

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.