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Winner · vladdok's team

16

111 kills · 5 players

de_mirage · 49 min

30 rounds · 2026-04-09

Europe 5v5 Queue

AdelJ's team

14

100 kills · 5 players

Top fragger

xDallasS

27 kills

Top impact

zaor_

103 ADR

Util damage

NAXX01

365 HP

Weak spots this match

vs lifetime baseline
  • NAXX01

    K/D 0.48 (avg 1.08)

    -56%
  • Armccord

    HS % 31% (avg 43%)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

vladdok's team

10 · 2 · OT 4

xDallasS

L85

27/20/6 · 2684 dmg

ADR

90

HS%

41

K/D

1.35

Entry 7/0Multi 3Util 116AWP 8Pistol 1

AXOTA_1715

L73

26/20/7 · 2585 dmg

ADR

86

HS%

38

K/D

1.30

Multi 2Util 55Pistol 5

vladdok

L104

22/23/14 · 2897 dmg

ADR

97

HS%

32

K/D

0.96

Entry 2/0Multi 2Util 130AWP 10Pistol 1

Dimik000

L52

20/20/6 · 2327 dmg

ADR

78

HS%

50

K/D

1.00

Entry 3/0Util 219Pistol 2

Armccord

L52

16/19/4 · 1873 dmg

ADR

62

HS%

31

K/D

0.84

Entry 1/0Util 145AWP 8
HS % -28%ADR -12%

AdelJ's team

2 · 10 · OT 2

zaor_

L96

26/24/10 · 3088 dmg

ADR

103

HS%

38

K/D

1.08

Entry 7/0Multi 4Util 197AWP 2Pistol 7

Zaen166

L104

25/23/8 · 2887 dmg

ADR

96

HS%

52

K/D

1.09

Entry 6/0Multi 2Util 173AWP 5Pistol 4

AdelJ

L51

23/19/2 · 1956 dmg

ADR

65

HS%

43

K/D

1.21

Entry 2/0Util 179AWP 2Pistol 3

paVloesz

L42

15/22/7 · 1768 dmg

ADR

59

HS%

47

K/D

0.68

Entry 1/0Multi 1Util 71

NAXX01

L61

11/23/13 · 1702 dmg

ADR

57

HS%

36

K/D

0.48

Entry 1/0Multi 1Util 365AWP 1Pistol 1
K/D -56%HS % +16%

Half-by-half

First half

10 · 2

Second half

2 · 10

Overtime

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.