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012_103's team

9

66 kills · 5 players

de_mirage · 35 min

22 rounds · 2026-06-02

Europe 5v5 Queue

Winner · methyl3ne's team

13

84 kills · 5 players

Top fragger

methyl3ne

25 kills

Top impact

methyl3ne

120 ADR

Util damage

ayssh0w

187 HP

Weak spots this match

vs lifetime baseline
  • guba2211

    HS % 36% (avg 48%)

    -25%
  • guba2211

    K/D 0.73 (avg 0.92)

    -21%
  • guba2211

    ADR 65 (avg 77)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

012_103's team

5 · 4

012_103

L105

22/17/3 · 2455 dmg

ADR

112

HS%

73

K/D

1.29

Entry 4/0Multi 3Util 12AWP 3Pistol 7

P1ls0169

L72

15/15/5 · 1599 dmg

ADR

73

HS%

40

K/D

1.00

Multi 1Util 39AWP 1Pistol 1
K/D -13%ADR -13%

fodett

L9

14/16/3 · 1405 dmg

ADR

64

HS%

43

K/D

0.88

Entry 1/0Util 77Pistol 1

guba2211

L52

11/15/6 · 1436 dmg

ADR

65

HS%

36

K/D

0.73

Entry 1/0Multi 1AWP 2
HS % -25%K/D -21%

ssssin1

L3

4/21/3 · 501 dmg

ADR

23

HS%

50

K/D

0.19

Entry 2/0Util 9Pistol 1

methyl3ne's team

7 · 6

methyl3ne

L95

25/13/6 · 2633 dmg

ADR

120

HS%

32

K/D

1.92

Entry 4/0Multi 3Util 151AWP 1Pistol 4

NecromanID

L93

20/14/4 · 1959 dmg

ADR

89

HS%

40

K/D

1.43

Entry 5/0Multi 3Util 47AWP 9Pistol 5

Dobridamir

L51

16/12/5 · 1723 dmg

ADR

78

HS%

44

K/D

1.33

Entry 1/0Multi 1Util 61Pistol 5

ayssh0w

L73

14/13/5 · 1524 dmg

ADR

69

HS%

43

K/D

1.08

Entry 2/0Util 187Pistol 2

2_one

L41

9/14/5 · 1123 dmg

ADR

51

HS%

67

K/D

0.64

Entry 2/0Util 90AWP 1Pistol 1

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.