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Labuda_'s team

6

59 kills · 5 players

de_anubis · 33 min

19 rounds · 2026-06-10

Europe 5v5 Queue

Winner · Morteuum's team

13

84 kills · 5 players

Top fragger

Morteuum

25 kills

Top impact

Morteuum

122 ADR

Util damage

Labuda_

134 HP

Weak spots this match

vs lifetime baseline
  • rarrx

    K/D 0.53 (avg 1.19)

    -55%
  • rarrx

    ADR 47 (avg 84)

    -44%
  • rarrx

    HS % 44% (avg 52%)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Labuda_'s team

4 · 2

d3larzzz

L94

21/16/6 · 2249 dmg

ADR

118

HS%

67

K/D

1.31

Entry 3/0Multi 3Util 133

Xy1nki

L81

18/15/3 · 1927 dmg

ADR

101

HS%

67

K/D

1.20

Entry 1/0Multi 2Util 27Pistol 5

rarrx

L9

9/17/3 · 894 dmg

ADR

47

HS%

44

K/D

0.53

Entry 1/0Pistol 2
K/D -55%ADR -44%

Skar_Win

L91

8/18/1 · 689 dmg

ADR

36

HS%

25

K/D

0.44

Entry 2/0AWP 3Pistol 1

Labuda_

L10

3/18/7 · 1052 dmg

ADR

55

HS%

33

K/D

0.17

Util 134

Morteuum's team

8 · 5

Morteuum

L93

25/13/1 · 2323 dmg

ADR

122

HS%

28

K/D

1.92

Entry 5/0Multi 3AWP 14Pistol 7

3aKoH35

L94

21/10/1 · 1799 dmg

ADR

95

HS%

67

K/D

2.10

Entry 4/0Multi 2Util 54Pistol 2

navexis

L94

15/14/6 · 1738 dmg

ADR

92

HS%

60

K/D

1.07

Entry 2/0Util 83Pistol 2

0utsiderx

L91

13/11/7 · 1664 dmg

ADR

88

HS%

31

K/D

1.18

Entry 1/0Util 80Pistol 2

orphicbeing

L91

10/11/3 · 1096 dmg

ADR

58

HS%

70

K/D

0.91

Multi 1Util 39AWP 1Pistol 2

Half-by-half

First half

4 · 8

Second half

2 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.