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Winner · 3AM_in_TOKYO's team

13

80 kills · 5 players

de_ancient · 33 min

20 rounds · 2026-06-03

North America 5V5 Queue

BobsBoosted's team

7

59 kills · 5 players

Top fragger

3AM_in_TOKYO

23 kills

Top impact

3AM_in_TOKYO

107 ADR

Util damage

NoRespect_

151 HP

Weak spots this match

vs lifetime baseline
  • NoRespect_

    K/D 0.80 (avg 1.14)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

3AM_in_TOKYO's team

7 · 6

3AM_in_TOKYO

L95

23/9/4 · 2133 dmg

ADR

107

HS%

61

K/D

2.56

Entry 3/0Multi 3Util 42AWP 3Pistol 5
K/D +127%HS % +36%

Gloofs

L92

18/11/2 · 1358 dmg

ADR

68

HS%

6

K/D

1.64

Entry 3/0Multi 2Util 74AWP 6Pistol 2

miisaaui

L94

16/15/5 · 1831 dmg

ADR

92

HS%

56

K/D

1.07

Entry 1/0Multi 1Util 109Pistol 4

NoRespect_

L81

12/15/9 · 1368 dmg

ADR

68

HS%

67

K/D

0.80

Entry 1/0Multi 1Util 151
K/D -30%ADR -10%HS % +34%

washed_40yo

L81

11/12/8 · 1498 dmg

ADR

75

HS%

55

K/D

0.92

Entry 4/0Multi 1Util 68Pistol 1
K/D -14%HS % +20%

BobsBoosted's team

5 · 2

Ryder

L82

17/13/3 · 1910 dmg

ADR

96

HS%

24

K/D

1.31

Entry 1/0Multi 3Util 74AWP 6Pistol 1

BobsBoosted

L93

15/16/2 · 1785 dmg

ADR

89

HS%

53

K/D

0.94

Multi 1Util 127Pistol 2

Akihh

L82

14/17/3 · 1861 dmg

ADR

93

HS%

64

K/D

0.82

Entry 5/0Multi 1Util 29

Big_Fish

L8

11/17/1 · 1216 dmg

ADR

61

HS%

55

K/D

0.65

Entry 2/0Util 33

FLAP0999

L9

2/5/0 · 218 dmg

ADR

11

HS%

50

K/D

0.40

Pistol 2

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.