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Winner · SvinDepp's team

13

81 kills · 5 players

de_dust2 · 40 min

22 rounds · 2026-05-27

Europe 5v5 Queue

eGE's team

9

79 kills · 5 players

Top fragger

HEAP-

34 kills

Top impact

HEAP-

153 ADR

Util damage

eGE

182 HP

Weak spots this match

vs lifetime baseline
  • SvinDepp

    K/D 0.71 (avg 1.10)

    -35%
  • SvinDepp

    ADR 59 (avg 75)

    -22%
  • eGE

    HS % 42% (avg 51%)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SvinDepp's team

6 · 7

HEAP-

L105

34/14/2 · 3362 dmg

ADR

153

HS%

68

K/D

2.43

Entry 5/0Multi 5Util 96AWP 11Pistol 6
K/D +81%ADR +58%

666PeeD

L102

16/17/2 · 1625 dmg

ADR

74

HS%

81

K/D

0.94

Entry 5/0Util 127AWP 1Pistol 5

jp_saviola

L104

14/12/4 · 1575 dmg

ADR

72

HS%

64

K/D

1.17

Util 45Pistol 2
ADR -15%K/D -10%HS % +19%

SvinDepp

L101

12/17/5 · 1288 dmg

ADR

59

HS%

42

K/D

0.71

Entry 1/0Multi 1Util 44AWP 2Pistol 1
K/D -35%ADR -22%

Porre2Pang

L101

5/20/5 · 801 dmg

ADR

36

HS%

60

K/D

0.25

Entry 1/0Util 114

eGE's team

6 · 3

Xpree

L104

22/15/2 · 2232 dmg

ADR

102

HS%

45

K/D

1.47

Entry 3/0Multi 2Util 47Pistol 6

eGE

L103

19/16/8 · 2220 dmg

ADR

101

HS%

42

K/D

1.19

Entry 4/0Multi 1Util 182Pistol 6
HS % -18%K/D -11%

pyt

L101

17/15/2 · 1570 dmg

ADR

71

HS%

24

K/D

1.13

Entry 1/0Multi 1Util 54AWP 9Pistol 3

sez

L101

12/19/3 · 1491 dmg

ADR

68

HS%

50

K/D

0.63

Util 78Pistol 3

LAGZR

L10

9/18/5 · 1332 dmg

ADR

61

HS%

56

K/D

0.50

Entry 2/0Util 27AWP 1Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.