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BANIHINO's team

9

67 kills · 5 players

de_ancient · 33 min

22 rounds · 2026-06-02

Europe 5v5 Queue

Winner · -danqz's team

13

84 kills · 5 players

Top fragger

Pikhoved97

28 kills

Top impact

Pikhoved97

115 ADR

Util damage

kondiconni

366 HP

Weak spots this match

vs lifetime baseline
  • seaPEEKtaboO

    ADR 65 (avg 85)

    -24%
  • seaPEEKtaboO

    K/D 0.88 (avg 1.14)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BANIHINO's team

4 · 5

Snowjkeeee

L72

20/16/6 · 2389 dmg

ADR

109

HS%

50

K/D

1.25

Entry 4/0Util 160Pistol 5

seaPEEKtaboO

L82

14/16/6 · 1428 dmg

ADR

65

HS%

43

K/D

0.88

Multi 1AWP 2Pistol 3
ADR -24%K/D -23%

MadArth

L91

13/19/10 · 1889 dmg

ADR

86

HS%

38

K/D

0.68

Entry 5/0Util 94Pistol 4

BANIHINO

L82

12/17/4 · 1593 dmg

ADR

72

HS%

33

K/D

0.71

Entry 2/0Multi 1Util 158Pistol 4

Elvisss22

L82

8/16/1 · 1031 dmg

ADR

47

HS%

50

K/D

0.50

Util 85Pistol 4

-danqz's team

8 · 5

Pikhoved97

L96

28/10/7 · 2523 dmg

ADR

115

HS%

43

K/D

2.80

Entry 1/0Multi 6Util 245Pistol 5
K/D +133%ADR +30%

-danqz

L83

18/15/5 · 1913 dmg

ADR

87

HS%

56

K/D

1.20

Entry 1/0Multi 1Util 119Pistol 1

tesak2007

L71

18/13/2 · 1655 dmg

ADR

75

HS%

39

K/D

1.38

Entry 4/0Multi 1Util 34AWP 5Pistol 1

adde777

L82

12/15/6 · 1257 dmg

ADR

57

HS%

33

K/D

0.80

Entry 3/0Multi 1Util 244AWP 1Pistol 2

kondiconni

L71

8/14/10 · 1492 dmg

ADR

68

HS%

25

K/D

0.57

Entry 2/0Util 366

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.