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Winner · UZUMAK1BR's team

13

83 kills · 5 players

de_mirage · 36 min

23 rounds · 2026-04-09

South America 5V5 Queue

Pussilanim3's team

10

80 kills · 5 players

Top fragger

SrBone

28 kills

Top impact

SrBone

118 ADR

Util damage

Elpelucasabx

223 HP

Weak spots this match

vs lifetime baseline
  • Akuna_

    K/D 0.89 (avg 1.14)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

UZUMAK1BR's team

5 · 8

UZUMAK1BR

L54

24/15/3 · 2068 dmg

ADR

90

HS%

38

K/D

1.60

Entry 6/0Multi 2Util 41AWP 11Pistol 3

Cain27_

L53

20/14/5 · 2331 dmg

ADR

101

HS%

60

K/D

1.43

Multi 2Util 95Pistol 1

Elpelucasabx

L45

18/14/4 · 2164 dmg

ADR

94

HS%

50

K/D

1.29

Entry 4/0Multi 2Util 223AWP 4Pistol 1

Akuna_

L6

16/18/6 · 2076 dmg

ADR

90

HS%

62

K/D

0.89

Entry 3/0Util 115Pistol 4
K/D -22%HS % +35%ADR +14%

wiski_144

L41

5/19/5 · 727 dmg

ADR

32

HS%

40

K/D

0.26

AWP 1

Pussilanim3's team

7 · 3

SrBone

L54

28/17/6 · 2710 dmg

ADR

118

HS%

32

K/D

1.65

Entry 5/0Multi 2Util 159AWP 12Pistol 2

WinneT123

L33

22/16/4 · 1965 dmg

ADR

85

HS%

23

K/D

1.38

Entry 2/0Multi 2Util 175AWP 6Pistol 3

Galadou

L5

11/15/6 · 1592 dmg

ADR

69

HS%

64

K/D

0.73

Entry 1/0Util 114Pistol 2

shuth

L43

11/18/6 · 1380 dmg

ADR

60

HS%

45

K/D

0.61

Entry 1/0Multi 1Util 115AWP 3Pistol 5

Pussilanim3

L6

8/17/8 · 1377 dmg

ADR

60

HS%

50

K/D

0.47

Entry 1/0Util 90Pistol 1

Half-by-half

First half

5 · 7

Second half

8 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.