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Winner · tedsherman's team

1

76 kills · 5 players

de_dust2 · 25 min

1 rounds · 2025-08-20

North America 5V5 Queue

coolgamer42's team

0

37 kills · 5 players

Top fragger

jag--

28 kills

Top impact

jag--

148 ADR

Util damage

_DMo

283 HP

Weak spots this match

vs lifetime baseline
  • tedsherman

    HS % 27% (avg 56%)

    -52%
  • Bob36B

    ADR 48 (avg 78)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

tedsherman's team

9 · 4

jag--

L106

28/4/7 · 2374 dmg

ADR

148

HS%

46

K/D

7.00

Multi 5Util 189Pistol 3

Yunniie

L103

14/6/6 · 1641 dmg

ADR

103

HS%

57

K/D

2.33

Entry 4/0Multi 2Util 43Pistol 5

_DMo

L103

14/10/10 · 1661 dmg

ADR

104

HS%

50

K/D

1.40

Entry 3/0Multi 2Util 283Pistol 2
K/D +19%ADR +17%

tedsherman

L10

11/11/10 · 1424 dmg

ADR

89

HS%

27

K/D

1.00

Entry 2/0Util 12Pistol 3
HS % -52%

Bob36B

L101

9/6/4 · 770 dmg

ADR

48

HS%

44

K/D

1.50

Entry 1/0Util 68Pistol 2
ADR -38%K/D +46%

coolgamer42's team

3 · 0

ApoIIo7

L101

10/14/2 · 864 dmg

ADR

54

HS%

50

K/D

0.71

Entry 1/0Multi 1Util 28

coolgamer42

L102

8/14/2 · 908 dmg

ADR

57

HS%

88

K/D

0.57

Entry 3/0Multi 1Pistol 3

adstop

L10

8/16/3 · 726 dmg

ADR

45

HS%

75

K/D

0.50

Util 4AWP 1Pistol 4

BETTERECR

L10

6/16/5 · 852 dmg

ADR

53

HS%

50

K/D

0.38

Util 99Pistol 2

duLuded_-

L10

5/16/6 · 1028 dmg

ADR

64

HS%

80

K/D

0.31

Entry 2/0Util 69

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.