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Winner · rombuskap's team

13

88 kills · 5 players

de_cache · 38 min

24 rounds · 2026-05-12

Europe 5v5 Queue

cox-ez's team

11

80 kills · 5 players

Top fragger

rombuskap

29 kills

Top impact

rombuskap

126 ADR

Util damage

rombuskap

145 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

rombuskap's team

7 · 6

rombuskap

L94

29/16/6 · 3028 dmg

ADR

126

HS%

72

K/D

1.81

Entry 2/0Multi 4Util 145Pistol 5
HS % +50%K/D +46%

sabugo0

L92

17/17/4 · 1875 dmg

ADR

78

HS%

76

K/D

1.00

Multi 1Util 54Pistol 5

Resend3

L74

16/15/2 · 1659 dmg

ADR

69

HS%

69

K/D

1.07

Entry 4/0Util 2Pistol 5

laza666

L81

13/18/13 · 1926 dmg

ADR

80

HS%

54

K/D

0.72

Entry 1/0Multi 1Util 89AWP 2Pistol 3

LIMApunisher

L62

13/14/3 · 1114 dmg

ADR

46

HS%

23

K/D

0.93

Entry 1/0Multi 1Util 34AWP 5Pistol 2

cox-ez's team

5 · 6

babyLambou

4

20/18/5 · 1963 dmg

ADR

82

HS%

55

K/D

1.11

Entry 5/0Multi 1Util 62AWP 5Pistol 1

G_i_L

L62

17/18/8 · 2119 dmg

ADR

88

HS%

41

K/D

0.94

Entry 4/0Util 10AWP 3Pistol 3

Luc1c

L92

15/19/5 · 1724 dmg

ADR

72

HS%

53

K/D

0.79

Entry 5/0Util 107AWP 5Pistol 4

asoles-tnt

15/16/2 · 1429 dmg

ADR

60

HS%

60

K/D

0.94

Entry 2/0Util 6Pistol 1

cox-ez

L83

13/17/5 · 1460 dmg

ADR

61

HS%

38

K/D

0.76

Util 34AWP 1Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.