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bublykos's team

9

76 kills · 5 players

de_nuke · 41 min

22 rounds · 2026-05-03

Europe 5v5 Queue

Winner · -AJIEHA's team

13

83 kills · 5 players

Top fragger

incidentttt

22 kills

Top impact

incidentttt

116 ADR

Util damage

Rolain

228 HP

Weak spots this match

vs lifetime baseline
  • Favor1t2

    K/D 0.61 (avg 1.29)

    -53%
  • Favor1t2

    ADR 62 (avg 85)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bublykos's team

4 · 5

bublykos

L85

20/15/5 · 2204 dmg

ADR

100

HS%

50

K/D

1.33

Entry 2/0Multi 2Util 184AWP 2Pistol 3

Rolain

1

17/15/8 · 1941 dmg

ADR

88

HS%

41

K/D

1.13

Entry 4/0Multi 1Util 228Pistol 2

SkeLFyy

L83

16/18/3 · 1868 dmg

ADR

85

HS%

69

K/D

0.89

Entry 2/0Multi 2Util 143

veqalzyy

L9

12/18/2 · 1166 dmg

ADR

53

HS%

58

K/D

0.67

Entry 1/0AWP 1Pistol 3

Favor1t2

L7

11/18/2 · 1356 dmg

ADR

62

HS%

45

K/D

0.61

Entry 2/0Util 133AWP 2Pistol 3
K/D -53%ADR -28%

-AJIEHA's team

8 · 5

incidentttt

L93

22/13/3 · 2544 dmg

ADR

116

HS%

68

K/D

1.69

Entry 3/0Multi 3AWP 4Pistol 7

-MuHeT-

L84

19/13/3 · 2045 dmg

ADR

93

HS%

37

K/D

1.46

Entry 2/0Multi 2Util 158AWP 3Pistol 1

-AJIEHA

L93

17/16/3 · 1950 dmg

ADR

89

HS%

76

K/D

1.06

Entry 4/0Multi 1Util 105AWP 3Pistol 4

Vi8RAt0R

L92

14/15/4 · 1432 dmg

ADR

65

HS%

43

K/D

0.93

Entry 1/0Multi 1

-MuHeT--

L71

11/19/2 · 1185 dmg

ADR

54

HS%

64

K/D

0.58

Entry 1/0Multi 1Util 10AWP 1Pistol 2

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.