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Winner · Filthster's team

16

101 kills · 5 players

de_inferno · 57 min

30 rounds · 2026-01-08

North America 5V5 Queue

ConnorRF's team

14

101 kills · 5 players

Top fragger

TMRx

32 kills

Top impact

robbi-

111 ADR

Util damage

Filthster

574 HP

Weak spots this match

vs lifetime baseline
  • ViZ10N

    K/D 1.00 (avg 1.33)

    -25%
  • ViZ10N

    ADR 70 (avg 82)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Filthster's team

6 · 6 · OT 4

robbi-

L85

31/23/6 · 3314 dmg

ADR

111

HS%

68

K/D

1.35

Entry 5/0Multi 2Util 189AWP 1Pistol 7

__Squirrel__

L82

22/21/4 · 2258 dmg

ADR

75

HS%

50

K/D

1.05

Entry 2/0Multi 2Util 25

ViZ10N

L95

20/20/4 · 2086 dmg

ADR

70

HS%

65

K/D

1.00

Entry 3/0Multi 2Util 157Pistol 6
K/D -25%ADR -16%HS % +55%

Filthster

L101

14/18/6 · 1836 dmg

ADR

61

HS%

50

K/D

0.78

Entry 3/0Util 574Pistol 3

H8LESS

L83

14/21/4 · 1719 dmg

ADR

57

HS%

64

K/D

0.67

Entry 6/0Util 188AWP 3Pistol 2

ConnorRF's team

6 · 6 · OT 2

TMRx

L92

32/20/4 · 2927 dmg

ADR

98

HS%

25

K/D

1.60

Entry 3/0Multi 3Util 238AWP 16Pistol 2

ConnorRF

L98

26/21/9 · 3052 dmg

ADR

102

HS%

58

K/D

1.24

Entry 5/0Multi 4Util 140Pistol 2
HS % +29%ADR +26%

carqe

L82

20/20/5 · 2015 dmg

ADR

67

HS%

40

K/D

1.00

Entry 2/0Multi 1Util 160AWP 3

AceA1

L82

15/22/10 · 1795 dmg

ADR

60

HS%

60

K/D

0.68

Entry 1/0Multi 1Util 274Pistol 1

TriCcSteR

L9

8/20/9 · 1353 dmg

ADR

45

HS%

62

K/D

0.40

Util 350Pistol 2

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

4 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.