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RenGOku666's team

8

68 kills · 5 players

de_ancient · 36 min

21 rounds · 2026-06-01

Europe 5v5 Queue

Winner · yami_meow's team

13

83 kills · 5 players

Top fragger

vastrahnuli

25 kills

Top impact

RenGOku666

123 ADR

Util damage

PityChablis

170 HP

Weak spots this match

vs lifetime baseline
  • Major922

    K/D 0.37 (avg 1.03)

    -64%
  • Major922

    ADR 46 (avg 75)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RenGOku666's team

5 · 3

RenGOku666

L53

24/17/6 · 2578 dmg

ADR

123

HS%

38

K/D

1.41

Entry 4/0Multi 2Util 68AWP 2Pistol 3

GOSZAKAZ

L53

16/15/3 · 1508 dmg

ADR

72

HS%

44

K/D

1.07

Entry 1/0Multi 2Util 25AWP 3Pistol 2

PityChablis

L51

12/16/8 · 1817 dmg

ADR

87

HS%

58

K/D

0.75

Util 170Pistol 2

millf04ka007

L51

9/16/2 · 836 dmg

ADR

40

HS%

44

K/D

0.56

Util 17AWP 1Pistol 1

Major922

L5

7/19/3 · 967 dmg

ADR

46

HS%

43

K/D

0.37

Entry 2/0Util 62AWP 3
K/D -64%ADR -38%HS % +23%

yami_meow's team

7 · 6

vastrahnuli

L55

25/9/3 · 2222 dmg

ADR

106

HS%

36

K/D

2.78

Entry 3/0Multi 3Util 29AWP 10Pistol 3

Panazey666

L63

21/19/6 · 2463 dmg

ADR

117

HS%

52

K/D

1.11

Entry 5/0Multi 3Pistol 2

yami_meow

L42

14/13/5 · 1621 dmg

ADR

77

HS%

50

K/D

1.08

Entry 2/0Multi 1Util 98Pistol 1

FONG26

L43

13/11/4 · 1359 dmg

ADR

65

HS%

54

K/D

1.18

Entry 2/0Util 8Pistol 2

Ponchik54

L5

10/16/6 · 1173 dmg

ADR

56

HS%

30

K/D

0.62

Entry 2/0Util 45AWP 3Pistol 3

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.