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AaronRogers's team

11

77 kills · 5 players

de_ancient · 39 min

24 rounds · 2026-05-31

South America 5V5 Queue

Winner · n1azY's team

13

91 kills · 5 players

Top fragger

n1azY

28 kills

Top impact

n1azY

112 ADR

Util damage

WsNN

269 HP

Weak spots this match

vs lifetime baseline
  • Vinizadaxx

    K/D 0.57 (avg 1.12)

    -49%
  • Vinizadaxx

    HS % 33% (avg 43%)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

AaronRogers's team

5 · 6

Haaikaan

L71

21/19/7 · 2243 dmg

ADR

94

HS%

43

K/D

1.11

Entry 3/0Util 46Pistol 5

AaronRogers

L74

18/14/4 · 1566 dmg

ADR

65

HS%

33

K/D

1.29

Multi 2Util 65AWP 2

zToddynho

L73

14/18/7 · 1823 dmg

ADR

76

HS%

21

K/D

0.78

Entry 3/0Multi 2Util 75Pistol 3

Vinizadaxx

L71

12/21/8 · 1782 dmg

ADR

74

HS%

33

K/D

0.57

Entry 2/0Util 95Pistol 3
K/D -49%HS % -23%

rafisznx

L52

12/19/3 · 1242 dmg

ADR

52

HS%

33

K/D

0.63

Entry 3/0Multi 1Util 15AWP 3Pistol 3

n1azY's team

7 · 6

n1azY

L92

28/18/4 · 2680 dmg

ADR

112

HS%

50

K/D

1.56

Entry 5/0Multi 3Util 51Pistol 6

Lawlesiris

L54

20/15/6 · 2278 dmg

ADR

95

HS%

70

K/D

1.33

Entry 5/0Multi 3Util 245Pistol 3

graxinha1

L61

16/17/5 · 1821 dmg

ADR

76

HS%

69

K/D

0.94

Entry 3/0Multi 2Util 38AWP 1Pistol 1

Decse

L34

14/16/6 · 1515 dmg

ADR

63

HS%

14

K/D

0.88

Multi 1Util 61Pistol 1

WsNN

L62

13/12/7 · 1243 dmg

ADR

52

HS%

38

K/D

1.08

Util 269Pistol 2

Half-by-half

First half

5 · 7

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.