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0rokuSaki's team

0

85 kills · 5 players

de_nuke · 37 min

1 rounds · 2024-05-29

COMPETITIVE 5v5

Winner · MH98's team

1

79 kills · 4 players

Top fragger

Heilboss

24 kills

Top impact

Rrel1zer

0 ADR

Util damage

Rrel1zer

0 HP

Weak spots this match

vs lifetime baseline
  • Rrel1zer

    ADR 0 (avg 86)

    -100%
  • MMA1OU

    ADR 0 (avg 81)

    -100%
  • Forests89

    ADR 0 (avg 87)

    -100%
  • 0rokuSaki

    ADR 0 (avg 82)

    -100%
  • grayxaxa

    ADR 0 (avg 63)

    -100%
  • Heilboss

    ADR 0 (avg 77)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

0rokuSaki's team

9 · 2

Rrel1zer

L83

20/18/6 · 0 dmg

ADR

0

HS%

45

K/D

1.11

ADR -100%K/D -13%

MMA1OU

L73

19/16/3 · 0 dmg

ADR

0

HS%

26

K/D

1.19

Multi 1
ADR -100%HS % -35%

Forests89

L81

18/18/4 · 0 dmg

ADR

0

HS%

50

K/D

1.00

Multi 1
ADR -100%K/D -15%HS % +22%

0rokuSaki

L83

14/20/8 · 0 dmg

ADR

0

HS%

57

K/D

0.70

ADR -100%K/D -36%HS % +36%

grayxaxa

L71

14/21/4 · 0 dmg

ADR

0

HS%

21

K/D

0.67

ADR -100%HS % -45%

MH98's team

3 · 10

Heilboss

L82

24/16/6 · 0 dmg

ADR

0

HS%

50

K/D

1.50

Multi 2
ADR -100%HS % +39%K/D +33%

Pablobosi

L74

23/18/8 · 0 dmg

ADR

0

HS%

74

K/D

1.28

Multi 1
ADR -100%HS % +45%K/D +27%

gust6640

L91

16/16/1 · 0 dmg

ADR

0

HS%

44

K/D

1.00

ADR -100%HS % -21%

MH98

L82

16/17/2 · 0 dmg

ADR

0

HS%

12

K/D

0.94

Multi 1
ADR -100%HS % -72%

Half-by-half

First half

9 · 3

Second half

2 · 10

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.