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Winner · Eclipse_WW's team

13

77 kills · 5 players

de_anubis · 33 min

19 rounds · 2026-05-13

Europe 5v5 Queue

Mlanky's team

6

63 kills · 5 players

Top fragger

ZerQyy

21 kills

Top impact

Eclipse_WW

119 ADR

Util damage

Eclipse_WW

151 HP

Weak spots this match

vs lifetime baseline
  • EssamX

    K/D 0.71 (avg 1.08)

    -34%
  • EssamX

    ADR 65 (avg 83)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Eclipse_WW's team

7 · 6

ZerQyy

L65

21/11/3 · 1989 dmg

ADR

105

HS%

43

K/D

1.91

Entry 1/0Multi 2Pistol 7

Eclipse_WW

L94

19/13/4 · 2264 dmg

ADR

119

HS%

53

K/D

1.46

Entry 5/0Multi 3Util 151AWP 4Pistol 3
ADR +43%K/D +34%

DrDenjalberg

L84

17/9/0 · 1526 dmg

ADR

80

HS%

29

K/D

1.89

Multi 1Util 78Pistol 3

EzaloR-

L7

11/14/7 · 1522 dmg

ADR

80

HS%

45

K/D

0.79

Entry 1/0Util 146Pistol 3

Guardiola4

L9

9/17/4 · 1028 dmg

ADR

54

HS%

44

K/D

0.53

Entry 2/0

Mlanky's team

5 · 1

damzeeX

L72

15/16/4 · 1816 dmg

ADR

96

HS%

60

K/D

0.94

Entry 3/0Multi 1Util 4Pistol 5

KINGFIREX

L82

14/17/2 · 1438 dmg

ADR

76

HS%

50

K/D

0.82

Entry 3/0Util 53Pistol 4

Mlanky

L10

12/15/3 · 1458 dmg

ADR

77

HS%

83

K/D

0.80

Entry 2/0Util 4Pistol 3

m4ge

L51

12/15/4 · 1282 dmg

ADR

68

HS%

42

K/D

0.80

Entry 1/0Util 79Pistol 1

EssamX

L91

10/14/4 · 1233 dmg

ADR

65

HS%

50

K/D

0.71

Entry 1/0Multi 1Util 1Pistol 4
K/D -34%ADR -22%HS % +14%

Half-by-half

First half

7 · 5

Second half

6 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.