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reyz1_11's team

5

52 kills · 5 players

de_inferno · 33 min

18 rounds · 2026-06-02

Europe 5v5 Queue

Winner · Gievski's team

13

77 kills · 5 players

Top fragger

EmreS

21 kills

Top impact

EmreS

116 ADR

Util damage

Baanya

345 HP

Weak spots this match

vs lifetime baseline
  • BRNWr

    ADR 42 (avg 77)

    -46%
  • reyz1_11

    K/D 0.71 (avg 1.04)

    -32%
  • BRNWr

    K/D 0.80 (avg 1.02)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

reyz1_11's team

4 · 1

sirlewisanil

L82

13/15/1 · 1221 dmg

ADR

68

HS%

31

K/D

0.87

Util 93

reyz1_11

L81

12/17/3 · 1323 dmg

ADR

74

HS%

58

K/D

0.71

Entry 3/0Multi 1AWP 2Pistol 3
K/D -32%ADR -11%HS % +32%

xXZbyluXx

L8

11/15/5 · 1312 dmg

ADR

73

HS%

36

K/D

0.73

Entry 2/0Util 78AWP 2Pistol 1

ts1ppi

L82

9/14/1 · 1389 dmg

ADR

77

HS%

33

K/D

0.64

Entry 3/0Util 32AWP 2Pistol 1

cr7menttt

L7

7/17/6 · 1158 dmg

ADR

64

HS%

29

K/D

0.41

Entry 1/0Util 74

Gievski's team

8 · 5

EmreS

L74

21/12/4 · 2092 dmg

ADR

116

HS%

52

K/D

1.75

Entry 4/0Multi 1Util 24Pistol 4

emoboj

L85

19/13/7 · 1979 dmg

ADR

110

HS%

47

K/D

1.46

Entry 3/0Multi 1Util 149Pistol 2

Baanya

L71

16/9/7 · 1788 dmg

ADR

99

HS%

25

K/D

1.78

Entry 1/0Multi 1Util 345AWP 1Pistol 2

Gievski

L83

13/8/5 · 1522 dmg

ADR

85

HS%

54

K/D

1.62

Entry 1/0Multi 1Util 301Pistol 1

BRNWr

L7

8/10/3 · 749 dmg

ADR

42

HS%

62

K/D

0.80

Util 103Pistol 2
ADR -46%K/D -22%HS % +44%

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.