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NikooliN's team

0

66 kills · 5 players

de_inferno · 34 min

1 rounds · 2025-09-27

Oceania 5v5 Queue

Winner · Fakelvl10's team

1

81 kills · 5 players

Top fragger

shurb

33 kills

Top impact

shurb

155 ADR

Util damage

Shimmying

501 HP

Weak spots this match

vs lifetime baseline
  • V3r6il

    HS % 33% (avg 45%)

    -27%
  • V3r6il

    K/D 0.83 (avg 1.00)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

NikooliN's team

6 · 2

T-I-M-E

L8

15/17/7 · 1656 dmg

ADR

79

HS%

53

K/D

0.88

Entry 3/0Util 64AWP 7Pistol 5

V3r6il

L73

15/18/7 · 1703 dmg

ADR

81

HS%

33

K/D

0.83

Entry 5/0Multi 2Util 208Pistol 4
HS % -27%K/D -17%

oHHHHHHHHHHH

L71

13/16/5 · 1426 dmg

ADR

68

HS%

23

K/D

0.81

Entry 1/0Util 308AWP 3Pistol 1

SaLARr

L92

12/15/4 · 1619 dmg

ADR

77

HS%

58

K/D

0.80

Multi 1Util 216Pistol 1

NikooliN

L72

11/15/5 · 1235 dmg

ADR

59

HS%

55

K/D

0.73

Entry 1/0Multi 1Util 231

Fakelvl10's team

6 · 7

shurb

L87

33/13/6 · 3248 dmg

ADR

155

HS%

33

K/D

2.54

Entry 5/0Multi 5Util 295AWP 3Pistol 6

oxsz

L82

14/11/3 · 1204 dmg

ADR

57

HS%

29

K/D

1.27

Util 116Pistol 2

Fakelvl10

L7

12/15/5 · 1457 dmg

ADR

69

HS%

42

K/D

0.80

Entry 5/0Util 137Pistol 2

Bulbvee

L83

11/14/1 · 1243 dmg

ADR

59

HS%

27

K/D

0.79

Multi 2Util 126AWP 2Pistol 1

Shimmying

L71

11/14/10 · 1583 dmg

ADR

75

HS%

36

K/D

0.79

Entry 1/0Multi 1Util 501Pistol 1

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.