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Winner · Abyssal

2

75 kills · 5 players

de_overpass · 35 min

2 rounds · 2026-06-02

S57 OCE Open Central - Playoffs

5dads

0

45 kills · 5 players

Top fragger

foggers

21 kills

Top impact

foggers

116 ADR

Util damage

gump-

260 HP

Weak spots this match

vs lifetime baseline
  • servitude

    HS % 18% (avg 50%)

    -64%
  • dangeR

    ADR 48 (avg 88)

    -46%
  • dangeR

    K/D 0.89 (avg 1.44)

    -38%
  • servitude

    K/D 0.85 (avg 1.31)

    -35%
  • servitude

    ADR 62 (avg 83)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Abyssal

9 · 4

foggers

L103

21/9/6 · 1973 dmg

ADR

116

HS%

48

K/D

2.33

Entry 1/0Multi 1Util 111Pistol 5
HS % -14%K/D +97%ADR +32%

gump-

L103

16/9/5 · 1790 dmg

ADR

105

HS%

56

K/D

1.78

Entry 2/0Multi 1Util 260Pistol 1

dpr

4

16/11/7 · 1690 dmg

ADR

99

HS%

44

K/D

1.45

Entry 5/0Util 31AWP 8Pistol 3

vinhy-

L103

14/9/2 · 1577 dmg

ADR

93

HS%

57

K/D

1.56

Entry 2/0Multi 2Util 54Pistol 5

dangeR

L10

8/9/3 · 818 dmg

ADR

48

HS%

62

K/D

0.89

Entry 2/0Util 6
ADR -46%K/D -38%HS % +27%

5dads

3 · 1

servitude

L101

11/13/0 · 1047 dmg

ADR

62

HS%

18

K/D

0.85

Multi 1AWP 3Pistol 3
HS % -64%K/D -35%

tajne

L101

10/15/6 · 1418 dmg

ADR

83

HS%

70

K/D

0.67

Entry 2/0Util 23Pistol 4

SWANKY

L101

9/16/2 · 856 dmg

ADR

50

HS%

56

K/D

0.56

Entry 1/0AWP 1Pistol 4

Oath-

L101

8/15/4 · 1255 dmg

ADR

74

HS%

50

K/D

0.53

Entry 2/0Multi 1Util 72

_sunshinez

L10

7/18/1 · 727 dmg

ADR

43

HS%

57

K/D

0.39

AWP 1Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.