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v1tyaz's team

11

86 kills · 5 players

de_ancient · 37 min

24 rounds · 2026-06-02

Europe 5v5 Queue

Winner · yoha's team

13

84 kills · 5 players

Top fragger

krisfox

24 kills

Top impact

krisfox

111 ADR

Util damage

BroXLY-

319 HP

Weak spots this match

vs lifetime baseline
  • Bamb1na

    HS % 36% (avg 47%)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

v1tyaz's team

5 · 6

krisfox

L105

24/16/7 · 2656 dmg

ADR

111

HS%

58

K/D

1.50

Entry 4/0Multi 3Util 168AWP 1Pistol 6

v1tyaz

L104

18/16/3 · 1925 dmg

ADR

80

HS%

44

K/D

1.12

Entry 9/0Util 51Pistol 2

nok1ma

L10

18/16/5 · 1772 dmg

ADR

74

HS%

39

K/D

1.12

Multi 1Util 70AWP 7Pistol 1

BroXLY-

L101

14/17/8 · 1792 dmg

ADR

75

HS%

43

K/D

0.82

Entry 2/0Multi 1Util 319Pistol 1

akari999

L101

12/19/3 · 1432 dmg

ADR

60

HS%

50

K/D

0.63

Entry 1/0Util 163AWP 1Pistol 2

yoha's team

7 · 6

Bamb1na

L103

22/15/1 · 2233 dmg

ADR

93

HS%

36

K/D

1.47

Entry 3/0Multi 1Util 32AWP 2Pistol 3
HS % -23%K/D +20%ADR +14%

yoha

L105

21/12/1 · 2043 dmg

ADR

85

HS%

52

K/D

1.75

Entry 1/0Multi 3Util 91Pistol 5
K/D +56%ADR +9%

Malka666

L101

17/19/5 · 2186 dmg

ADR

91

HS%

53

K/D

0.89

Entry 1/0Multi 1Util 141Pistol 2

sn3pffxD

L102

12/21/10 · 1946 dmg

ADR

81

HS%

83

K/D

0.57

Multi 1Util 73Pistol 5

AALOHADANCE

L102

12/19/5 · 1384 dmg

ADR

58

HS%

42

K/D

0.63

Entry 3/0Multi 2Util 169AWP 3

Half-by-half

First half

5 · 7

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.