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Winner · YilongMa99's team

13

93 kills · 5 players

de_inferno · 42 min

24 rounds · 2026-06-07

Europe 5v5 Queue

Avalon's team

11

82 kills · 5 players

Top fragger

LYuk0414

27 kills

Top impact

YilongMa99

104 ADR

Util damage

-c3m-

281 HP

Weak spots this match

vs lifetime baseline
  • J0CHENN

    K/D 0.60 (avg 1.07)

    -44%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

YilongMa99's team

7 · 6

LYuk0414

L103

27/15/5 · 2440 dmg

ADR

102

HS%

48

K/D

1.80

Entry 4/0Multi 2Util 219AWP 8Pistol 5

YilongMa99

L93

19/16/12 · 2496 dmg

ADR

104

HS%

58

K/D

1.19

Entry 2/0Util 140AWP 2Pistol 4
ADR +43%HS % +26%

DanteMi-

L83

18/17/6 · 1665 dmg

ADR

69

HS%

56

K/D

1.06

Entry 2/0Multi 2Util 15
HS % +40%K/D +14%

Lini

L102

16/19/6 · 1742 dmg

ADR

73

HS%

19

K/D

0.84

Entry 4/0Multi 1Util 166Pistol 3

FenicEzz

L102

13/15/5 · 1572 dmg

ADR

66

HS%

62

K/D

0.87

Entry 1/0Multi 1Util 93Pistol 2

Avalon's team

5 · 6

tranquella

L96

25/15/4 · 2326 dmg

ADR

97

HS%

56

K/D

1.67

Entry 3/0Multi 3Util 153AWP 2Pistol 5

-c3m-

L103

20/19/8 · 2450 dmg

ADR

102

HS%

60

K/D

1.05

Entry 3/0Multi 2Util 281Pistol 4

Avalon

L101

14/22/3 · 1412 dmg

ADR

59

HS%

50

K/D

0.64

Entry 2/0Multi 1Util 6Pistol 2

J0CHENN

L8

12/20/7 · 1677 dmg

ADR

70

HS%

58

K/D

0.60

Entry 3/0Util 181Pistol 2
K/D -44%ADR -9%HS % +41%

aLy_G

L101

11/17/5 · 1400 dmg

ADR

58

HS%

64

K/D

0.65

Multi 1Util 201Pistol 3

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.