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Winner · Ad-MeLL's team

13

88 kills · 5 players

de_overpass · 45 min

24 rounds · 2026-04-05

Europe 5v5 Queue

max667's team

11

86 kills · 5 players

Top fragger

yuuaku

26 kills

Top impact

Ad-MeLL

115 ADR

Util damage

dawnz

276 HP

Weak spots this match

vs lifetime baseline
  • DRi54

    K/D 0.94 (avg 1.27)

    -26%
  • DRi54

    ADR 66 (avg 88)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ad-MeLL's team

6 · 7

Ad-MeLL

L83

25/18/5 · 2750 dmg

ADR

115

HS%

48

K/D

1.39

Entry 5/0Multi 2Util 35Pistol 6

-1LKER

L84

20/18/6 · 2303 dmg

ADR

96

HS%

40

K/D

1.11

Entry 1/0Multi 1Util 140Pistol 2

mEtth-

L83

19/16/4 · 1863 dmg

ADR

78

HS%

26

K/D

1.19

Entry 1/0Multi 3Util 139AWP 9Pistol 1

DRi54

L102

16/17/6 · 1586 dmg

ADR

66

HS%

50

K/D

0.94

Entry 4/0Multi 1Util 139AWP 1Pistol 3
K/D -26%ADR -25%

NecpoL

L51

8/17/7 · 1215 dmg

ADR

51

HS%

62

K/D

0.47

Entry 1/0Multi 1Util 143Pistol 2

max667's team

6 · 5

yuuaku

L103

26/17/4 · 2380 dmg

ADR

99

HS%

46

K/D

1.53

Entry 5/0Multi 3Util 147Pistol 2

max667

L103

23/17/5 · 2484 dmg

ADR

104

HS%

35

K/D

1.35

Entry 4/0Multi 3Util 160Pistol 2

dawnz

L63

14/18/8 · 1912 dmg

ADR

80

HS%

36

K/D

0.78

Multi 1Util 276Pistol 3

HyruleTemple

L71

13/19/7 · 1736 dmg

ADR

72

HS%

54

K/D

0.68

Entry 3/0Multi 1Pistol 1

DJLABOMBA

L31

10/18/1 · 1089 dmg

ADR

45

HS%

70

K/D

0.56

Util 38Pistol 1

Half-by-half

First half

6 · 6

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.