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MEGI-'s team

13

101 kills · 5 players

de_anubis · 48 min

29 rounds · 2026-06-03

Europe 5v5 Queue

Winner · real_danix's team

16

116 kills · 5 players

Top fragger

GianAwp

28 kills

Top impact

mTn

102 ADR

Util damage

12avgking

393 HP

Weak spots this match

vs lifetime baseline
  • mariab0b

    ADR 54 (avg 69)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MEGI-'s team

5 · 7 · OT 1

GianAwp

L104

28/21/5 · 2625 dmg

ADR

91

HS%

25

K/D

1.33

Entry 4/0Multi 1Util 38AWP 18Pistol 4

BaCkX_x

L101

24/26/9 · 2737 dmg

ADR

94

HS%

38

K/D

0.92

Entry 7/0Multi 1Util 301AWP 2Pistol 2

MEGI-

L103

21/22/9 · 2530 dmg

ADR

87

HS%

33

K/D

0.95

Entry 4/0Multi 1Util 108AWP 1Pistol 3

mariab0b

L103

17/21/0 · 1551 dmg

ADR

54

HS%

59

K/D

0.81

Util 23AWP 4Pistol 4
ADR -23%K/D -15%HS % +37%

12avgking

L102

11/26/9 · 1652 dmg

ADR

57

HS%

91

K/D

0.42

Util 393Pistol 2

real_danix's team

7 · 5 · OT 4

real_danix

L104

28/19/8 · 2831 dmg

ADR

98

HS%

43

K/D

1.47

Entry 4/0Multi 1Util 69AWP 8Pistol 6

mTn

L105

27/20/7 · 2959 dmg

ADR

102

HS%

30

K/D

1.35

Entry 4/0Multi 2Util 198AWP 3Pistol 1

caltheman

L104

26/18/7 · 2668 dmg

ADR

92

HS%

69

K/D

1.44

Entry 3/0Multi 1Util 80AWP 3Pistol 5

maddog-_

L101

18/22/3 · 1735 dmg

ADR

60

HS%

44

K/D

0.82

Entry 2/0Util 39Pistol 2

KEPTS2

L102

17/22/10 · 2227 dmg

ADR

77

HS%

59

K/D

0.77

Entry 1/0Util 29Pistol 5

Half-by-half

First half

5 · 7

Second half

7 · 5

Overtime

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.