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Bitado's team

8

70 kills · 5 players

de_nuke · 39 min

21 rounds · 2026-06-01

Europe 5v5 Queue

Winner · mopjk's team

13

85 kills · 5 players

Top fragger

Bitado

23 kills

Top impact

keade

115 ADR

Util damage

mopjk

87 HP

Weak spots this match

vs lifetime baseline
  • satik

    K/D 0.71 (avg 1.06)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Bitado's team

5 · 3

Bitado

L106

23/14/4 · 2035 dmg

ADR

97

HS%

43

K/D

1.64

Entry 3/0Multi 4Util 15AWP 11Pistol 3

susanoobtw

L10

16/19/1 · 1723 dmg

ADR

82

HS%

62

K/D

0.84

Entry 3/0Multi 1Util 7Pistol 3

satik

L101

15/21/5 · 1880 dmg

ADR

90

HS%

60

K/D

0.71

Entry 5/0Multi 1Util 18Pistol 5
K/D -33%HS % +18%ADR +12%

g0dRa1deN

L101

11/15/2 · 1032 dmg

ADR

49

HS%

36

K/D

0.73

Entry 1/0Multi 1Util 11Pistol 2

krush

L10

5/16/3 · 896 dmg

ADR

43

HS%

80

K/D

0.31

Entry 1/0Util 9AWP 1Pistol 1

mopjk's team

7 · 6

keade

L102

20/16/8 · 2416 dmg

ADR

115

HS%

60

K/D

1.25

Entry 2/0Multi 2Util 61Pistol 2

ktion

L103

19/13/3 · 1632 dmg

ADR

78

HS%

32

K/D

1.46

Entry 1/0Multi 2Util 50AWP 3Pistol 6

DengerLOX

L102

18/14/4 · 2050 dmg

ADR

98

HS%

61

K/D

1.29

Entry 4/0Multi 2Util 58Pistol 1

mopjk

L103

15/12/1 · 1486 dmg

ADR

71

HS%

67

K/D

1.25

Multi 2Util 87AWP 4Pistol 1

m0r1ang

L103

13/16/3 · 1371 dmg

ADR

65

HS%

54

K/D

0.81

Entry 1/0Multi 1Util 20Pistol 1

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.