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afghanjalebi's team

9

71 kills · 5 players

de_dust2 · 32 min

22 rounds · 2026-03-27

Europe 5v5 Queue

Winner · sh1rakumo's team

13

88 kills · 5 players

Top fragger

chukl9

22 kills

Top impact

chukl9

94 ADR

Util damage

-XATAR-

148 HP

Weak spots this match

vs lifetime baseline
  • unmercykill

    K/D 0.72 (avg 1.01)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

afghanjalebi's team

5 · 4

jANDARMA-

L105

20/15/6 · 2054 dmg

ADR

93

HS%

55

K/D

1.33

Entry 2/0Multi 1Util 64AWP 6Pistol 4

Topur1a-

L101

19/18/4 · 1759 dmg

ADR

80

HS%

47

K/D

1.06

Entry 2/0Multi 1Util 37Pistol 9

afghanjalebi

L101

16/16/6 · 1882 dmg

ADR

86

HS%

81

K/D

1.00

Entry 1/0Util 51Pistol 2

-XATAR-

L10

8/20/5 · 1136 dmg

ADR

52

HS%

62

K/D

0.40

Entry 1/0Util 148Pistol 2

K1NGGGGG

L102

8/19/4 · 1188 dmg

ADR

54

HS%

50

K/D

0.42

Multi 1AWP 2Pistol 1

sh1rakumo's team

7 · 6

chukl9

L103

22/14/2 · 2075 dmg

ADR

94

HS%

68

K/D

1.57

Entry 5/0Multi 3Util 45Pistol 3

sh1rakumo

L102

20/13/3 · 2001 dmg

ADR

91

HS%

60

K/D

1.54

Entry 2/0Multi 3Util 24AWP 2Pistol 3

trexbank

L103

18/16/8 · 2019 dmg

ADR

92

HS%

56

K/D

1.12

Entry 5/0Multi 1Util 100AWP 7Pistol 2

badigadi

L102

15/12/3 · 1560 dmg

ADR

71

HS%

87

K/D

1.25

Entry 2/0Multi 1Pistol 1

unmercykill

L103

13/18/5 · 1655 dmg

ADR

75

HS%

69

K/D

0.72

Entry 2/0Multi 1Util 41Pistol 2
K/D -29%HS % +35%

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.