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jofzi's team

9

72 kills · 5 players

de_dust2 · 37 min

22 rounds · 2026-05-31

Europe 5v5 Queue

Winner · hddtk's team

13

91 kills · 5 players

Top fragger

Ol3slaW_

22 kills

Top impact

don1c

109 ADR

Util damage

XDLOS

151 HP

Weak spots this match

vs lifetime baseline
  • yuungbruuh

    K/D 0.61 (avg 1.21)

    -50%
  • yuungbruuh

    ADR 62 (avg 87)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

jofzi's team

4 · 5

cabalevans

L103

18/16/6 · 1732 dmg

ADR

79

HS%

61

K/D

1.12

Entry 1/0Multi 1Util 65AWP 2Pistol 6

Aimazaltev

L102

17/19/3 · 1838 dmg

ADR

84

HS%

24

K/D

0.89

Entry 1/0Multi 1Util 27AWP 2Pistol 1

-kimerN

L101

14/20/11 · 1611 dmg

ADR

73

HS%

29

K/D

0.70

Entry 2/0Util 60Pistol 4

jofzi

L101

12/20/10 · 1994 dmg

ADR

91

HS%

58

K/D

0.60

Entry 1/0Multi 1Util 47Pistol 4

yuungbruuh

L102

11/18/5 · 1368 dmg

ADR

62

HS%

55

K/D

0.61

Entry 2/0Util 141Pistol 2
K/D -50%ADR -28%HS % +17%

hddtk's team

8 · 5

Ol3slaW_

L104

22/11/5 · 1979 dmg

ADR

90

HS%

73

K/D

2.00

Entry 3/0Multi 2Util 113AWP 1Pistol 1

don1c

L104

22/17/7 · 2391 dmg

ADR

109

HS%

77

K/D

1.29

Entry 2/0Multi 2Util 88AWP 1Pistol 3

XDLOS

L101

17/14/3 · 1490 dmg

ADR

68

HS%

41

K/D

1.21

Entry 2/0Multi 1Util 151AWP 1Pistol 4

dropsad

L102

15/14/9 · 1855 dmg

ADR

84

HS%

67

K/D

1.07

Entry 2/0Multi 1Util 8AWP 2Pistol 4

hddtk

L102

15/16/6 · 1928 dmg

ADR

88

HS%

27

K/D

0.94

Entry 6/0Multi 1Util 39AWP 13Pistol 2

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.