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cumcentCS's team

0

93 kills · 5 players

de_ancient · 43 min

1 rounds · 2024-08-17

COMPETITIVE 5V5

Winner · CaptainBeet's team

1

79 kills · 5 players

Top fragger

cumcentCS

23 kills

Top impact

cumcentCS

104 ADR

Util damage

ky1E

279 HP

Weak spots this match

vs lifetime baseline
  • m1iord

    K/D 0.89 (avg 1.31)

    -32%
  • Sooolaa

    K/D 0.88 (avg 1.09)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

cumcentCS's team

3 · 8

cumcentCS

L51

23/17/6 · 2485 dmg

ADR

104

HS%

61

K/D

1.35

Entry 2/0Multi 3Util 212Pistol 4

average000

L54

20/16/8 · 1968 dmg

ADR

82

HS%

65

K/D

1.25

Entry 1/0Multi 2Pistol 5
HS % +48%

Bundleofjoy

L52

18/12/4 · 2100 dmg

ADR

88

HS%

50

K/D

1.50

Entry 3/0Util 188AWP 4Pistol 1

m1iord

L73

17/19/4 · 2086 dmg

ADR

87

HS%

53

K/D

0.89

Entry 5/0Util 1Pistol 3
K/D -32%ADR -10%

Billosaurus

L21

15/17/5 · 1595 dmg

ADR

67

HS%

47

K/D

0.88

Entry 2/0Multi 1Util 80Pistol 2
HS % +27%

CaptainBeet's team

9 · 4

CaptainBeet

L62

21/17/8 · 2070 dmg

ADR

86

HS%

57

K/D

1.24

Entry 1/0Multi 1Util 155Pistol 1
HS % +54%

JohnnyAcids

L51

16/21/4 · 1791 dmg

ADR

75

HS%

38

K/D

0.76

Entry 6/0Multi 1Util 20Pistol 1

seyamoha

L64

16/19/11 · 2211 dmg

ADR

92

HS%

44

K/D

0.84

Entry 2/0Multi 2Util 197

Sooolaa

L34

15/17/4 · 1886 dmg

ADR

79

HS%

40

K/D

0.88

Entry 1/0Util 153AWP 3
K/D -19%HS % +60%

ky1E

L52

11/19/5 · 1292 dmg

ADR

54

HS%

27

K/D

0.58

Entry 1/0Multi 1Util 279Pistol 3

Half-by-half

First half

3 · 9

Second half

8 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.