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Winner · JoyceMan's team

13

86 kills · 5 players

de_cache · 39 min

22 rounds · 2026-05-28

North America 5V5 Queue

Tywil's team

9

65 kills · 5 players

Top fragger

JoyceMan

20 kills

Top impact

Klick9

106 ADR

Util damage

Daconiii

266 HP

Weak spots this match

vs lifetime baseline
  • Tywil

    K/D 0.56 (avg 0.86)

    -35%
  • Tywil

    ADR 49 (avg 66)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

JoyceMan's team

8 · 5

JoyceMan

L32

20/12/2 · 1886 dmg

ADR

86

HS%

65

K/D

1.67

Entry 2/0Multi 1Util 49Pistol 2

Klick9

L64

20/11/11 · 2325 dmg

ADR

106

HS%

50

K/D

1.82

Entry 6/0Multi 1Util 3Pistol 3

odin677

3

17/13/3 · 1878 dmg

ADR

85

HS%

35

K/D

1.31

Entry 5/0Util 4AWP 8Pistol 1

HorseDonuts

L42

15/15/7 · 1833 dmg

ADR

83

HS%

47

K/D

1.00

Entry 3/0Multi 2Util 114AWP 4Pistol 2
K/D -13%

LCM___

L42

14/14/4 · 1516 dmg

ADR

69

HS%

50

K/D

1.00

Entry 2/0Multi 1Util 93Pistol 2

Tywil's team

4 · 5

JuGh34D

L62

15/15/6 · 1847 dmg

ADR

84

HS%

47

K/D

1.00

Multi 2Util 164Pistol 1

Watchtower47

L2

14/17/4 · 1732 dmg

ADR

79

HS%

36

K/D

0.82

Entry 3/0Pistol 2
HS % -14%K/D -14%

mrpinnapple

L73

14/18/4 · 1510 dmg

ADR

69

HS%

64

K/D

0.78

Entry 1/0Multi 2Util 82Pistol 3

Daconiii

L51

12/18/5 · 1309 dmg

ADR

60

HS%

50

K/D

0.67

Multi 1Util 266AWP 2Pistol 4

Tywil

L33

10/18/3 · 1079 dmg

ADR

49

HS%

50

K/D

0.56

Multi 1Util 167Pistol 4
K/D -35%ADR -26%HS % +19%

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.