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Winner · ZESKO666's team

13

63 kills · 5 players

de_mirage · 22 min

13 rounds · 2026-06-08

Europe 5v5 Queue

Aveiro17's team

0

34 kills · 5 players

Top fragger

dima_n1ag

19 kills

Top impact

dima_n1ag

152 ADR

Util damage

ZESKO666

280 HP

Weak spots this match

vs lifetime baseline
  • VortexViper4

    K/D 0.31 (avg 0.91)

    -66%
  • VortexViper4

    ADR 31 (avg 73)

    -57%
  • ZESKO666

    HS % 35% (avg 45%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ZESKO666's team

12 · 1

dima_n1ag

4

19/6/4 · 1970 dmg

ADR

152

HS%

63

K/D

3.17

Entry 2/0Multi 2AWP 1Pistol 2

ZESKO666

L23

17/5/2 · 1476 dmg

ADR

114

HS%

35

K/D

3.40

Entry 4/0Multi 1Util 280AWP 5Pistol 3
HS % -22%K/D +206%ADR +46%

cioc2

L12

11/8/6 · 1381 dmg

ADR

106

HS%

27

K/D

1.38

Entry 2/0AWP 6Pistol 3

visab2b

L14

11/8/1 · 940 dmg

ADR

72

HS%

45

K/D

1.38

Entry 2/0Multi 1Pistol 2
K/D +187%ADR +51%

EbonyAxx

L1

5/7/6 · 533 dmg

ADR

41

HS%

60

K/D

0.71

Entry 1/0Util 7

Aveiro17's team

0 · 0

Pat1x777

L1

17/13/1 · 1546 dmg

ADR

119

HS%

53

K/D

1.31

Entry 1/0Multi 3Pistol 4

Cooloukoi

L1

7/13/1 · 775 dmg

ADR

60

HS%

57

K/D

0.54

Entry 1/0Multi 1

VortexViper4

L2

4/13/0 · 406 dmg

ADR

31

HS%

100

K/D

0.31

Util 28
K/D -66%ADR -57%HS % +156%

Aveiro17

L2

4/12/4 · 888 dmg

ADR

68

HS%

25

K/D

0.33

Multi 1Util 44

Immortal633

L2

2/13/7 · 575 dmg

ADR

44

HS%

50

K/D

0.15

Util 72Pistol 1

Half-by-half

First half

12 · 0

Second half

1 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.