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Virrel's team

10

84 kills · 5 players

de_mirage · 35 min

23 rounds · 2026-05-27

Europe 5v5 Queue

Winner · Edyyy96's team

13

87 kills · 5 players

Top fragger

Virrel

28 kills

Top impact

Virrel

120 ADR

Util damage

_RNK1337

144 HP

Weak spots this match

vs lifetime baseline
  • Sou4

    ADR 64 (avg 85)

    -24%
  • Sou4

    K/D 0.93 (avg 1.10)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Virrel's team

6 · 4

Virrel

L105

28/16/8 · 2760 dmg

ADR

120

HS%

43

K/D

1.75

Entry 3/0Multi 3Util 109AWP 1Pistol 5
K/D +56%ADR +38%

Unreal66

L101

18/17/4 · 1667 dmg

ADR

73

HS%

22

K/D

1.06

Entry 2/0Multi 1Util 8Pistol 4

Dekapl1

L101

16/18/3 · 1648 dmg

ADR

72

HS%

56

K/D

0.89

Entry 3/0Util 73AWP 4Pistol 4

al10s

L102

16/20/10 · 2226 dmg

ADR

97

HS%

50

K/D

0.80

Entry 4/0Multi 2Util 83

quanuhs

L101

6/17/5 · 1022 dmg

ADR

44

HS%

33

K/D

0.35

Edyyy96's team

6 · 7

_RNK1337

L104

21/18/9 · 2493 dmg

ADR

108

HS%

48

K/D

1.17

Entry 3/0Multi 2Util 144AWP 1Pistol 3

tisseu

L103

21/15/9 · 2354 dmg

ADR

102

HS%

48

K/D

1.40

Entry 3/0Multi 1Util 130Pistol 5
ADR +31%K/D +26%

Edyyy96

L104

18/16/5 · 1866 dmg

ADR

81

HS%

61

K/D

1.12

Entry 2/0Multi 2Util 101Pistol 3

Sou4

L101

14/15/6 · 1482 dmg

ADR

64

HS%

50

K/D

0.93

Entry 3/0Multi 1Util 51AWP 1Pistol 2
ADR -24%K/D -15%

-samus

L101

13/20/4 · 1239 dmg

ADR

54

HS%

62

K/D

0.65

Multi 1Util 6AWP 1Pistol 6

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.