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MolteS's team

9

76 kills · 5 players

de_mirage · 38 min

22 rounds · 2026-06-03

Europe 5v5 Queue

Winner · crescent-'s team

13

88 kills · 5 players

Top fragger

crescent-

25 kills

Top impact

Kuligovsky

115 ADR

Util damage

UWUPUPU123

189 HP

Weak spots this match

vs lifetime baseline
  • UWUPUPU123

    HS % 33% (avg 54%)

    -39%
  • UWUPUPU123

    K/D 0.71 (avg 1.07)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MolteS's team

4 · 5

lyinghoe

L102

21/15/1 · 1906 dmg

ADR

87

HS%

48

K/D

1.40

Entry 2/0Util 36Pistol 1
K/D +21%

sinner

L103

17/18/5 · 1766 dmg

ADR

80

HS%

47

K/D

0.94

Entry 4/0Util 136Pistol 4

charming

L102

15/19/8 · 1956 dmg

ADR

89

HS%

40

K/D

0.79

Multi 1Util 145AWP 4Pistol 2

MolteS

L10

12/18/5 · 1416 dmg

ADR

64

HS%

33

K/D

0.67

Entry 1/0Util 67Pistol 3

heavenlysent

L102

11/19/8 · 1610 dmg

ADR

73

HS%

73

K/D

0.58

Entry 2/0Util 7AWP 1Pistol 4

crescent-'s team

8 · 5

crescent-

L102

25/14/4 · 2371 dmg

ADR

108

HS%

52

K/D

1.79

Entry 6/0Multi 1Pistol 9

Kuligovsky

L106

23/15/8 · 2532 dmg

ADR

115

HS%

70

K/D

1.53

Entry 3/0Multi 2Util 148AWP 2Pistol 5

NobShandy

L102

14/14/4 · 1297 dmg

ADR

59

HS%

43

K/D

1.00

Util 158Pistol 4

Volya

L101

14/16/6 · 1723 dmg

ADR

78

HS%

57

K/D

0.88

Entry 1/0Multi 2Util 28Pistol 3

UWUPUPU123

L102

12/17/12 · 1693 dmg

ADR

77

HS%

33

K/D

0.71

Entry 3/0Util 189Pistol 1
HS % -39%K/D -34%

Half-by-half

First half

4 · 8

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.