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Winner · Miszel13's team

13

88 kills · 5 players

de_mirage · 41 min

24 rounds · 2026-05-17

Europe 5v5 Queue

galCHZ's team

11

84 kills · 5 players

Top fragger

ASPERRIESwf

34 kills

Top impact

ASPERRIESwf

139 ADR

Util damage

pstryczek_24

258 HP

Weak spots this match

vs lifetime baseline
  • JNamE

    HS % 44% (avg 60%)

    -27%
  • Luziaa

    HS % 33% (avg 44%)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Miszel13's team

7 · 6

ASPERRIESwf

L99

34/15/3 · 3342 dmg

ADR

139

HS%

44

K/D

2.27

Entry 6/0Multi 5Util 91AWP 11Pistol 10

Miszel13

L72

23/17/12 · 2619 dmg

ADR

109

HS%

26

K/D

1.35

Entry 4/0Multi 2Util 232AWP 2Pistol 4

desSoult

1

13/16/3 · 1351 dmg

ADR

56

HS%

38

K/D

0.81

Multi 1Util 41Pistol 3

pstryczek_24

L41

12/14/5 · 1327 dmg

ADR

55

HS%

33

K/D

0.86

Entry 1/0Util 258Pistol 2

f1marik

L4

6/22/5 · 923 dmg

ADR

39

HS%

33

K/D

0.27

Entry 1/0Util 101Pistol 1

galCHZ's team

5 · 6

galCHZ

L76

26/13/2 · 2690 dmg

ADR

112

HS%

35

K/D

2.00

Entry 2/0Multi 4Util 23AWP 9Pistol 6

Luziaa

L52

21/19/5 · 2200 dmg

ADR

92

HS%

33

K/D

1.11

Entry 4/0Multi 1Pistol 3
HS % -25%

JNamE

L82

18/16/2 · 1763 dmg

ADR

74

HS%

44

K/D

1.12

Entry 1/0Multi 2Util 6AWP 6Pistol 5
HS % -27%ADR -12%

kur4ma_

L7

10/21/3 · 1245 dmg

ADR

52

HS%

70

K/D

0.48

Entry 4/0Pistol 3

KujiMa--

L41

9/20/2 · 1137 dmg

ADR

47

HS%

33

K/D

0.45

Entry 1/0Util 132Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.