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Winner · net9's team

19

125 kills · 5 players

de_cache · 52 min

35 rounds · 2026-05-30

South America 5V5 Queue

C0L4P3iNt_T's team

16

116 kills · 5 players

Top fragger

net9

41 kills

Top impact

net9

109 ADR

Util damage

larro

264 HP

Weak spots this match

vs lifetime baseline
  • goncho

    K/D 0.67 (avg 0.95)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

net9's team

5 · 7 · OT 7

net9

L109

41/20/7 · 3807 dmg

ADR

109

HS%

51

K/D

2.05

Entry 7/0Multi 4Util 158AWP 17Pistol 2

stalfer-_

L102

29/28/5 · 3371 dmg

ADR

96

HS%

62

K/D

1.04

Entry 10/0Util 62Pistol 3

SHELBYGT500_

L102

21/25/11 · 2679 dmg

ADR

77

HS%

48

K/D

0.84

Entry 1/0Multi 1Util 135AWP 1Pistol 5

ayanokoji-_

L102

18/20/7 · 1989 dmg

ADR

57

HS%

22

K/D

0.90

Entry 1/0Util 98AWP 8Pistol 2

cahh_-

L104

16/23/6 · 1724 dmg

ADR

49

HS%

75

K/D

0.70

Multi 1Util 49Pistol 1

C0L4P3iNt_T's team

7 · 5 · OT 4

C0L4P3iNt_T

L105

27/22/3 · 2360 dmg

ADR

67

HS%

37

K/D

1.23

Entry 2/0Multi 2Util 13AWP 14Pistol 2

larro

L104

26/25/7 · 3000 dmg

ADR

86

HS%

42

K/D

1.04

Entry 3/0Multi 2Util 264AWP 5Pistol 3

J0TA-_

L102

25/25/9 · 2724 dmg

ADR

78

HS%

56

K/D

1.00

Entry 4/0Multi 1Util 229AWP 4Pistol 3

-20y

L103

20/26/9 · 2142 dmg

ADR

61

HS%

35

K/D

0.77

Entry 3/0Util 166AWP 7Pistol 2

goncho

L92

18/27/6 · 2370 dmg

ADR

68

HS%

72

K/D

0.67

Entry 4/0Util 95Pistol 7
K/D -29%HS % +33%

Half-by-half

First half

5 · 7

Second half

7 · 5

Overtime

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.