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Winner · Hassel122's team

13

81 kills · 5 players

de_anubis · 34 min

21 rounds · 2026-05-07

Europe 5v5 Queue

Bergfeldt's team

8

64 kills · 5 players

Top fragger

D1eseL2k

19 kills

Top impact

D1eseL2k

107 ADR

Util damage

L3Vz

256 HP

Weak spots this match

vs lifetime baseline
  • Corniwan

    ADR 56 (avg 85)

    -34%
  • Bergfeldt

    HS % 37% (avg 50%)

    -26%
  • Corniwan

    K/D 0.85 (avg 1.13)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Hassel122's team

6 · 7

D1eseL2k

L104

19/16/7 · 2249 dmg

ADR

107

HS%

47

K/D

1.19

Entry 3/0Multi 3Util 139AWP 1Pistol 2

Hassel122

L74

18/11/6 · 1836 dmg

ADR

87

HS%

33

K/D

1.64

Entry 5/0Multi 1Util 230Pistol 1

JBerglund

L81

18/12/7 · 1923 dmg

ADR

92

HS%

56

K/D

1.50

Entry 1/0Multi 1Util 121Pistol 2

Shr4p

2

15/12/6 · 1747 dmg

ADR

83

HS%

27

K/D

1.25

Entry 1/0Util 131Pistol 3

Corniwan

L92

11/13/3 · 1170 dmg

ADR

56

HS%

55

K/D

0.85

Entry 3/0Util 11AWP 1Pistol 4
ADR -34%K/D -25%HS % +20%

Bergfeldt's team

6 · 2

Bergfeldt

L102

19/17/4 · 1966 dmg

ADR

94

HS%

37

K/D

1.12

Entry 5/0Multi 2Util 169AWP 4Pistol 1
HS % -26%K/D -10%

-busyy

3

17/16/5 · 1725 dmg

ADR

82

HS%

35

K/D

1.06

Multi 2Util 69Pistol 3

Natureboy

L61

13/16/4 · 1481 dmg

ADR

71

HS%

46

K/D

0.81

Entry 1/0Util 80Pistol 4

FR19Ace

1

9/16/3 · 1114 dmg

ADR

53

HS%

44

K/D

0.56

Entry 1/0Multi 1Util 141

L3Vz

L101

6/17/7 · 1179 dmg

ADR

56

HS%

50

K/D

0.35

Entry 1/0Util 256Pistol 2

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.