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Winner · -weirdk1d-'s team

13

81 kills · 5 players

de_ancient · 33 min

21 rounds · 2026-01-25

Europe 5v5 Queue

_joneey's team

8

69 kills · 5 players

Top fragger

-weirdk1d-

29 kills

Top impact

-weirdk1d-

143 ADR

Util damage

polmxw

368 HP

Weak spots this match

vs lifetime baseline
  • yoRR1k1

    HS % 35% (avg 50%)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-weirdk1d-'s team

10 · 3

-weirdk1d-

L76

29/16/7 · 3008 dmg

ADR

143

HS%

66

K/D

1.81

Entry 6/0Multi 4Util 186Pistol 3

yoRR1k1

L91

20/10/2 · 1889 dmg

ADR

90

HS%

35

K/D

2.00

Entry 3/0Multi 1Util 198AWP 7Pistol 3
HS % -30%K/D +60%

6animepacan7

L102

15/14/6 · 1674 dmg

ADR

80

HS%

20

K/D

1.07

Entry 4/0Util 248Pistol 1

Walenza

L41

9/17/6 · 1272 dmg

ADR

61

HS%

67

K/D

0.53

Entry 1/0Util 148Pistol 2

-tokyoking

L43

8/12/1 · 725 dmg

ADR

35

HS%

50

K/D

0.67

Multi 1Util 1Pistol 1

_joneey's team

2 · 6

_joneey

L93

21/16/7 · 2431 dmg

ADR

116

HS%

24

K/D

1.31

Entry 2/0Multi 3Util 330AWP 3Pistol 2

polmxw

L6

15/18/6 · 1959 dmg

ADR

93

HS%

60

K/D

0.83

Entry 3/0Util 368Pistol 3

ARSHAVIN1226

L62

12/14/3 · 1341 dmg

ADR

64

HS%

50

K/D

0.86

Util 28Pistol 2

BUBA_666x7

L91

11/16/3 · 1303 dmg

ADR

62

HS%

27

K/D

0.69

Entry 1/0Multi 1Util 54AWP 6Pistol 3

_1gladiator

L42

10/17/0 · 986 dmg

ADR

47

HS%

0

K/D

0.59

Entry 1/0Multi 1Util 41

Half-by-half

First half

10 · 2

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.