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Pleb0rs's team

11

87 kills · 5 players

de_mirage · 37 min

24 rounds · 2026-05-27

Europe 5v5 Queue

Winner · Tapewaare's team

13

91 kills · 5 players

Top fragger

CEO-of-322

25 kills

Top impact

Licale

120 ADR

Util damage

Licale

367 HP

Weak spots this match

vs lifetime baseline
  • _CSKU

    K/D 0.79 (avg 1.13)

    -30%
  • _CSKU

    ADR 64 (avg 80)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Pleb0rs's team

6 · 5

CEO-of-322

L105

25/15/4 · 2408 dmg

ADR

100

HS%

36

K/D

1.67

Entry 2/0Multi 3AWP 11Pistol 2

bajmano

L101

17/20/4 · 2034 dmg

ADR

85

HS%

29

K/D

0.85

Entry 4/0Util 123Pistol 1

Pleb0rs

L102

17/18/7 · 1877 dmg

ADR

78

HS%

65

K/D

0.94

Entry 1/0Multi 1Util 247Pistol 4

_CSKU

L101

15/19/6 · 1535 dmg

ADR

64

HS%

47

K/D

0.79

Entry 1/0Util 141Pistol 5
K/D -30%ADR -20%

b3lof

L102

13/19/3 · 1553 dmg

ADR

65

HS%

62

K/D

0.68

Entry 4/0Util 41Pistol 1

Tapewaare's team

6 · 7

-bnox

L104

25/16/0 · 2069 dmg

ADR

86

HS%

56

K/D

1.56

Entry 2/0Multi 3Util 85Pistol 7

Licale

L106

25/18/9 · 2872 dmg

ADR

120

HS%

52

K/D

1.39

Entry 3/0Multi 3Util 367AWP 1Pistol 7

Banana_dance

L10

16/18/4 · 1792 dmg

ADR

75

HS%

62

K/D

0.89

Util 25Pistol 2

Tapewaare

L103

13/17/6 · 1389 dmg

ADR

58

HS%

46

K/D

0.76

Entry 5/0Multi 1Util 40AWP 4Pistol 2

ValeK37

L10

12/18/6 · 1414 dmg

ADR

59

HS%

75

K/D

0.67

Entry 2/0Util 29Pistol 4

Half-by-half

First half

6 · 6

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.