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Winner · ProZilla's team

13

71 kills · 5 players

de_dust2 · 26 min

17 rounds · 2026-05-22

Europe 5v5 Queue

cmisi's team

4

54 kills · 5 players

Top fragger

Laurence91

20 kills

Top impact

Trxw

109 ADR

Util damage

Trxw

506 HP

Weak spots this match

vs lifetime baseline
  • awes0mej0ke

    K/D 0.50 (avg 1.27)

    -61%
  • awes0mej0ke

    ADR 59 (avg 85)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ProZilla's team

9 · 4

Laurence91

4

20/6/2 · 1768 dmg

ADR

104

HS%

60

K/D

3.33

Entry 4/0Multi 1Util 120Pistol 3

MyLaxxx

L64

17/11/8 · 1738 dmg

ADR

102

HS%

53

K/D

1.55

Multi 3Util 115Pistol 1

KorKut199

L64

15/12/6 · 1495 dmg

ADR

88

HS%

60

K/D

1.25

Entry 3/0Multi 1Util 46Pistol 3

ProZilla

L101

12/12/7 · 1402 dmg

ADR

83

HS%

33

K/D

1.00

Entry 4/0Multi 1Util 117Pistol 1

awes0mej0ke

L9

7/14/7 · 1000 dmg

ADR

59

HS%

57

K/D

0.50

Entry 1/0Util 76
K/D -61%ADR -31%HS % +39%

cmisi's team

3 · 1

shockaralho

L72

13/13/4 · 1274 dmg

ADR

75

HS%

38

K/D

1.00

Entry 1/0Multi 2AWP 1Pistol 3

cmisi

L101

13/13/0 · 1355 dmg

ADR

80

HS%

62

K/D

1.00

Multi 1Util 8AWP 2Pistol 5

Trxw

L9

12/16/6 · 1855 dmg

ADR

109

HS%

67

K/D

0.75

Entry 4/0Multi 1Util 506Pistol 2

Asgardkiller

L61

9/14/3 · 950 dmg

ADR

56

HS%

33

K/D

0.64

Util 108Pistol 2

prekol-1

L5

7/16/6 · 1218 dmg

ADR

72

HS%

29

K/D

0.44

Util 216Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.