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Winner · MATEMATIKI

13

77 kills · 5 players

de_inferno · 32 min

17 rounds · 2026-05-31

COLIZEUM CS2 5x5 | 31th of May 12:00

vazovskij

4

50 kills · 5 players

Top fragger

MisterHyesos

19 kills

Top impact

MisterHyesos

126 ADR

Util damage

Groysss

157 HP

Weak spots this match

vs lifetime baseline
  • silxncee

    K/D 0.56 (avg 1.23)

    -54%
  • yaroslawie

    K/D 0.71 (avg 1.15)

    -38%
  • silxncee

    HS % 33% (avg 47%)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MATEMATIKI

9 · 4

MisterHyesos

L103

19/13/5 · 2133 dmg

ADR

126

HS%

58

K/D

1.46

Entry 5/0Multi 1Util 67AWP 3Pistol 4

z1gich

L103

17/12/4 · 1820 dmg

ADR

107

HS%

35

K/D

1.42

Entry 2/0Util 55Pistol 3

evcosa

L104

15/11/4 · 1500 dmg

ADR

88

HS%

67

K/D

1.36

Multi 2Pistol 4

Groysss

L102

13/6/4 · 1158 dmg

ADR

68

HS%

46

K/D

2.17

Entry 1/0Util 157Pistol 2

cadzeNN

L101

13/10/6 · 1279 dmg

ADR

75

HS%

69

K/D

1.30

Entry 1/0Multi 2Util 37AWP 2Pistol 3

vazovskij

3 · 1

cxol

L102

17/15/2 · 1527 dmg

ADR

90

HS%

41

K/D

1.13

Entry 2/0Util 32AWP 1Pistol 6
ADR +12%

yaroslawie

L92

12/17/5 · 1500 dmg

ADR

88

HS%

42

K/D

0.71

Entry 3/0Multi 1Util 44AWP 1Pistol 4
K/D -38%

silxncee

L10

9/16/5 · 1353 dmg

ADR

80

HS%

33

K/D

0.56

Entry 2/0Multi 1Util 59Pistol 3
K/D -54%HS % -30%

SNEV_an

L9

7/13/2 · 970 dmg

ADR

57

HS%

57

K/D

0.54

Util 19Pistol 1

yoloJestki

L9

5/16/3 · 714 dmg

ADR

42

HS%

20

K/D

0.31

Entry 1/0Util 126Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.