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Winner · sashynzer's team

13

70 kills · 5 players

de_dust2 · 28 min

16 rounds · 2026-06-01

Europe 5v5 Queue

Dedrey's team

3

44 kills · 5 players

Top fragger

-clos3

20 kills

Top impact

TSUKUY0MIII_

127 ADR

Util damage

TSUKUY0MIII_

196 HP

Weak spots this match

vs lifetime baseline
  • _B1o0d_

    K/D 0.64 (avg 1.08)

    -41%
  • _B1o0d_

    ADR 52 (avg 79)

    -34%
  • _B1o0d_

    HS % 33% (avg 47%)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

sashynzer's team

9 · 4

-clos3

L105

20/9/3 · 1863 dmg

ADR

116

HS%

30

K/D

2.22

Entry 2/0Multi 3Util 96AWP 2Pistol 1

TSUKUY0MIII_

L104

18/10/4 · 2029 dmg

ADR

127

HS%

78

K/D

1.80

Multi 1Util 196Pistol 5

Xela_CS2

L103

12/7/6 · 1333 dmg

ADR

83

HS%

67

K/D

1.71

Entry 1/0Util 34Pistol 1

sashynzer

L101

11/8/4 · 1194 dmg

ADR

75

HS%

73

K/D

1.38

Entry 3/0AWP 3
ADR -9%HS % +52%

-maz0otaxD

L10

9/11/3 · 931 dmg

ADR

58

HS%

67

K/D

0.82

Entry 4/0Util 32AWP 1Pistol 2

Dedrey's team

3 · 0

vanlip

L10

11/15/2 · 1000 dmg

ADR

63

HS%

45

K/D

0.73

Util 56Pistol 3

Dedrey

L92

10/13/4 · 1412 dmg

ADR

88

HS%

40

K/D

0.77

Entry 2/0Util 44AWP 1Pistol 2

_B1o0d_

L10

9/14/1 · 836 dmg

ADR

52

HS%

33

K/D

0.64

Entry 2/0Util 50AWP 4Pistol 1
K/D -41%ADR -34%

Uteruche

L81

8/14/7 · 1182 dmg

ADR

74

HS%

38

K/D

0.57

Entry 1/0Util 152Pistol 2

baFkEZ

L10

6/14/3 · 959 dmg

ADR

60

HS%

83

K/D

0.43

Entry 1/0Pistol 3

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.